bjonte did already mention this, but let me elaborate further: the VIC-I chip in the VIC-20 has only half the resolution, no sprites and a more restricted choice of simultaneously displayable colours. Also, all 256 characters of the user defined character set are already in charge.mingle wrote:The C64 backgrounds could sometimes make the miners hard to see, but apart from that added a lot of atmosphere to the game - they did look like mossy/rocky walls, etc...
Even if it was possible to re-organize the character set to free up background characters - the rather detailed background graphics would require the use of multi-colour mode to have at least one extra colour available that sets the player character apart from the background graphics. Currently, the player character is drawn in hires mode, and the colouring is done with raster effects (changing the corresponding colour RAM values mid-character vertically!). If it was drawn in multi-colour, it would appear much more coarse.
Keeping the fine resolution (actually the same resolution as on the 2600 and C64!) of the player character thus had been bjonte's given design choice.
I hope you can make good use of the tools made available here in Denial. MINIPAINT and its assorted tools would be my weapon of choice for the title screen and the library routines in MG BROWSE could take the part of displaying the instructions in a READ ME file.bjonte wrote:Since it's a spare time project and it's not done it's hard to estimate reliably. It depends a lot of my ambitions regarding the introduction screen also. It's probably months away.
Greetings,
Michael