Lala Prologue Released

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majikeyric
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Re: Lala Prologue Released

Post by majikeyric »

Are you in NTSC land ?
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Noizer
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Re: Lala Prologue Released

Post by Noizer »

majikeyric wrote:Are you in NTSC land ?
Nope, PAL Version on real PAL HW, loaded from D64 of your homepage.
Lifting instead of falling, just running over the gap, almost on all screens:
2019-05-28 14_30_21-Clipboard.png
Rarely does it fall.
Greetz
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majikeyric
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Re: Lala Prologue Released

Post by majikeyric »

ho that's normal, original ZX spectrum gameplay is like that,

This will help you in some circumstances ...
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Noizer
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Re: Lala Prologue Released

Post by Noizer »

majikeyric wrote:ho that's normal, original ZX spectrum gameplay is like that,

This will help you in some circumstances ...
oO normal bug, hehe. Could this be fixed?
Valid rule today as earlier: 1 Byte = 8 Bits
-._/classes instead of masses\_.-
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majikeyric
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Re: Lala Prologue Released

Post by majikeyric »

Sure, but I won't.

1) The original ZX port game works like that

2) and after having made the C64 , Cplus/4 and VIC20 versions, I'm tired with this game and having been downloaded + 2100 times on those 3 platforms , you are the only one complaining.

so it is not worth and now I'm working on other games...

or maybe in a long long time, if others users complain...
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cbmeeks
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Re: Lala Prologue Released

Post by cbmeeks »

Does this game work on NTSC machines?

I don't have a way to find out at the moment.

Thanks.
Cat; the other white meat.
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majikeyric
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Re: Lala Prologue Released

Post by majikeyric »

Unfortunately no, or you can but the display will be "cut",

because as a direct ZX Spectrum game port the game makes use of 30 screens columns (240 pixels width) when the NTSC screen can only display 27 columns (with hardware X offset).

It the same with my other ZX ports : Zombie Calavera Prologue and Tenebra Macabre.

Fortunately the next one coming soon Robots Rumble is PAL/NTSC.
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