This thread is pretty old, but I have a reason to revive it, because I'm the author of the interpreter and I decided to finish it now.Kweepa wrote:Very cool!
I tried Leather Goddesses of Phobos, and spotted a couple of problems:
(a) the loading numbers at the bottom steal a line of screen real estate, and that means that more than two pages of text miss a line between pages (the top of the second page)
(b) the interpreter doesn't understand any directions except east - I don't think that was a feature of the game... it also doesn't understand "smell" which is pretty important for LGOP
I realize this isn't the right forum, but perhaps you could send it along since that forum is German.
I'm speaking of the "Black Smurf" Interpreter, now "Bit Shifter" interpreter, to be precise.
First, the problems of "Leather Goddesses of Phobos" have a single cause: The story is too big to fit.
Unfortunately the interpreter used, didn't check the size at that time and just loaded the story file, and if it didn't fit into the RAM, some parts were not present. In general the dictionary is at the end of the resident part and you couldn't get commands recognized, simply because the vocabluray wasn't fully loaded. The new version of the interpreter will check and say "THIS STORY IS TOO BIG" if it doesn't fit.
Meanwhile I programmed some improvements: The most important: The program uses a highres screen with its own proportional font and can use more than 30 characters per line. See the attachment. It's really a screenshot from VICE emulating the VIC-20, not a fake or C64 shot.
If you like to test it, I can provide a disk image with ZORK-I and the interpreter for VIC-20.
(mod: thread split from the discussion about someone else's Z-code interpreter)