eslapion wrote:groepaz wrote:gave it a quick try, cap in parallel to the paddle certainly has some interesting side effects - but it doesnt solve this problem :=)
Since the paddle system of the VIC-20/C64 operates by checking how many pulses can charge a capacitor to a certain voltage level, what this is going to do is make all the values restricted to a specific narrower angle width of rotation on the paddle.
hmm, yes in theory, but remembering that these capacitors have such a small charge limit, that I don't think it will be nearly the affect your thinking here. Imagine a 104nF pot to control a set of paddles...[Don't worry, read the edit below]
[I believe I may have had some misunderstanding of this entirely, actually. I just went to look at this:
http://vintagegamingandmore.com/atari-p ... -cleaning/
There is no cap internal to the paddle. just a button and a pot with 4 wires. The capacitor then, I should guess is on the circuit board itself, and the resistance of the paddles limits the rate of charge. As such, I can only assume that the pot itself is at fault[another edit: its not, since it dances like a chihuahua even when your standing across the room.] I should be able to just build a set of new paddles and test that on there. What would be the effect of using a smaller resistance value pot, and a larger capacitor value? I guess I can test that too. Time to open up a VIC!]
[Okay, so now I feel like a total moron lol. I just looked at the schematic, and confirmed C14 on my motherboard, that indeed, a z104pF cap is in fact the only capacitor between the control port and the VIC I chip. I triple checked the schematic. Then I went back again. Yes, only one tiny cap 0.001uF 50V, C14 is the POT x, and C13, is the same value for POT y. So my solution definitely will not work at all...and will cause totally weird outputs in the games. I had assumed incorrectly that the value would be thousands of times larger. Imagine my shock when I saw that!]