*ALL PHYSICAL COPIES ARE SOLD OUT*: REALMS OF QUEST V (Digital version is available)
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Re: Work in progress: REALMS OF QUEST V
More recent monster graphic touch-ups:
"A slave is one who waits for someone to come and free him." -- Ezra Pound
Re: Work in progress: REALMS OF QUEST V
More touched-up images:
"A slave is one who waits for someone to come and free him." -- Ezra Pound
Re: Work in progress: REALMS OF QUEST V
I am loving all the new images. Wonderful job!
R'zo
I do not believe in obsolete...
I do not believe in obsolete...
Re: Work in progress: REALMS OF QUEST V
Thank you. Here are more recent new images and touch-ups:R'zo wrote:I am loving all the new images. Wonderful job!
"A slave is one who waits for someone to come and free him." -- Ezra Pound
- pixel
- Vic 20 Scientist
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Re: Work in progress: REALMS OF QUEST V
What you're doing there is absolutely super-*pheep*-amazing. Wish I wasn't that lazy. Probably the first game of its kind I'll buy and play. Have a good one!
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
Re: Work in progress: REALMS OF QUEST V
Thank you. I think in this age of SD cards (well, I do intend to put it out on floppy--4 disk sides, but an SD card reader is recommended to avoid disk swapping) and RAM expansion becoming more common, interesting things could really come out for the VIC-20 in the future as long as there are people willing to do it (as you, I and others have done).pixel wrote:What you're doing there is absolutely super-*pheep*-amazing. Wish I wasn't that lazy. Probably the first game of its kind I'll buy and play. Have a good one!
It does take a bit of diligence to put in 30-90 minutes a day to work on this game. I honestly do not have the spare time to put in 4+ hours consistently each day as I did when I worked on Realms III and IV. If I did, I might be very close to being finished by now. In fact, the game is pretty much in an alpha playable state as it is-- the core engine is more or less done, the combat module is 95% done and you can pretty much create a party and travel around the map fighting monsters in random encounters. So I'd say about 1/3 of the content is done (music, graphics and text) while about 70% of the whole game engine is done (all that's left are the dungeon and city modules).
Eventually, I will get it done -- a few pieces at a time.
Here are some re-done images of the day:
"A slave is one who waits for someone to come and free him." -- Ezra Pound
Re: Work in progress: REALMS OF QUEST V
I did a bunch of touch-ups (which I won't post here), but I completely re-made the image for Axe Beak for which I much prefer it to the original:
"A slave is one who waits for someone to come and free him." -- Ezra Pound
Re: Work in progress: REALMS OF QUEST V
More images from the review process!
"A slave is one who waits for someone to come and free him." -- Ezra Pound
Re: Work in progress: REALMS OF QUEST V
The first iteration of reviewing the monsters for random encounters is finished! Here were the final new versions of images/touch-ups that I did:
"A slave is one who waits for someone to come and free him." -- Ezra Pound
Re: Work in progress: REALMS OF QUEST V
I started to program the City Module. In the game, there will be 19 cities that you can explore.
The following screenshots denote the player entering the famous metropolis known as "Bighy Woods"
(the player has traveled to the pub to find out the latest gossip. Unfortunately instead of encountering people, he just sees trees there. I haven't programmed the townspeople into the game yet).
I intend to allow the player to interact with the townspeople, opening secret doors to get into certain areas and even get NPCs to join your party.
The following screenshots denote the player entering the famous metropolis known as "Bighy Woods"
(the player has traveled to the pub to find out the latest gossip. Unfortunately instead of encountering people, he just sees trees there. I haven't programmed the townspeople into the game yet).
I intend to allow the player to interact with the townspeople, opening secret doors to get into certain areas and even get NPCs to join your party.
"A slave is one who waits for someone to come and free him." -- Ezra Pound
Re: Work in progress: REALMS OF QUEST V
Still following...looking really good
“In religion and politics people’s beliefs and convictions are in almost every case gotten at second-hand, and without examination... whose opinions about them were not worth a brass farthing.”
-Autobiography of Mark Twain
-Autobiography of Mark Twain
Re: Work in progress: REALMS OF QUEST V
Still can't wait to play the finished game. But it is looking to be very well worth the wait.
R'zo
I do not believe in obsolete...
I do not believe in obsolete...
- orion70
- VICtalian
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Re: Work in progress: REALMS OF QUEST V
Very nice round icons down there, a real touch of art
It's gonna be THE role playing game - I guess it will remain as a cornerstone for the years to come, not only in the VIC niche.
It's gonna be THE role playing game - I guess it will remain as a cornerstone for the years to come, not only in the VIC niche.
Re: Work in progress: REALMS OF QUEST V
The round icons at the bottom denote any ongoing spell effects while the party is traveling.orion70 wrote:Very nice round icons down there, a real touch of art
It's gonna be THE role playing game - I guess it will remain as a cornerstone for the years to come, not only in the VIC niche.
Thanks all for the nice comments. Today, I programmed displaying the icons for the NPCs that you see when moving about in a city.
To the north of you is the barman, who might tell you the latest gossip if you buy some ale. To the right of you is a drunkard who might have something interesting to say. To your left appears a disgraced knight seeking an adventuring party to join in order to gain redemption.
"A slave is one who waits for someone to come and free him." -- Ezra Pound
Re: Work in progress: REALMS OF QUEST V
I don't think anybody has ever thought that an rpg of this calibur could be done on the vic.
I hope this will inspire others to further push the vics potential.
I hope this will inspire others to further push the vics potential.
R'zo
I do not believe in obsolete...
I do not believe in obsolete...