YES!!!!1!!1! Thanks!beamrider wrote:sound gremlins seem to have been fixed..
In the making: Arukanoido – an Arkanoid clone
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Re: In the making: Arukanoido – an Arkanoid clone
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
Re: In the making: Arukanoido – an Arkanoid clone
Minor update: Disruption mode (multiple balls) has been fixed.
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
Re: In the making: Arukanoido – an Arkanoid clone
Minor Sunday update: disruption mode doesn't spread the balls anymore, so some endless loops have gone away. Also it won't drop bonuses that are active already. Guess I'll relax for the rest of the day like this:
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
Re: In the making: Arukanoido – an Arkanoid clone
The Vaus/ball reflections and overall directions balls are taking are a bit more like the arcade version now. Will now do the same you're probably doing at the moment: head out and grab something cool and sparkling...
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
Re: In the making: Arukanoido – an Arkanoid clone
Very, very good news now: flicker has been removed (especially noticeable on NTSC systems). The middle of an enlarged Vaus still flickers for some other reason. Could have happened years ago…
Code: Select all
hit_head_on_desk_num_times (2017 - 2014);
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
Re: In the making: Arukanoido – an Arkanoid clone
Thanks..
Just tested it on VICE - no title screen or intro music?
Just tested it on VICE - no title screen or intro music?
Re: In the making: Arukanoido – an Arkanoid clone
Didn't want to get into trouble with memory once more. The title screen would go into the turbo loader and there're still graphics/animations for the round intro missing. Also wanted to keep things snappy for repeated testing.beamrider wrote:Thanks..
Just tested it on VICE - no title screen or intro music?
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
Re: In the making: Arukanoido – an Arkanoid clone
There's been a bunch of updates not posted here but here comes the great disappointment: the floating obstacles are on their way (new code for sprites of varying sizes) – now you can see it flicker and stutter although the game logic is still in tune. Am having a hard time explaining the flicker really.
The idea to make this for +35K machines only and use compiled sprites is very, very tempting.
The idea to make this for +35K machines only and use compiled sprites is very, very tempting.
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
Re: In the making: Arukanoido – an Arkanoid clone
New sprite code does a good job. Flicker is gone on both PAL and NTSC sets.
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
Re: In the making: Arukanoido – an Arkanoid clone
Sounds good. Will check out on real hw.later..
Must be getting towards completion. Are you going to sell tape copies? Perhaps you can get away with it small scale as not using the original name?
Must be getting towards completion. Are you going to sell tape copies? Perhaps you can get away with it small scale as not using the original name?
Re: In the making: Arukanoido – an Arkanoid clone
Yes. That would be awesome. Can't wait myself. Am not working on anything else VIC-related – perhaps I'll pixel a couple of SMB tiles just to relax.beamrider wrote:Must be getting towards completion.
Sure as hell I will.beamrider wrote:Are you going to sell tape copies? Perhaps you can get away with it small scale as not using the original name?
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
- mrr19121970
- Vic 20 Nerd
- Posts: 873
- Joined: Tue Jan 19, 2016 9:22 am
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Re: In the making: Arukanoido – an Arkanoid clone
Did you think about a 'wizard of WOR' conversion ? 40 years after it appeared on the VIC20 box ?
Re: In the making: Arukanoido – an Arkanoid clone
Some musings already in this thread
http://sleepingelephant.com/ipw-web/bul ... ard+of+wor
No one picked up the gauntlet so far though
http://sleepingelephant.com/ipw-web/bul ... ard+of+wor
No one picked up the gauntlet so far though
Re: In the making: Arukanoido – an Arkanoid clone
Nice. That one crossed my mind many times but it's not for me.beamrider wrote:No one picked up the gauntlet so far though
Arukanoido still needs lots of things to be done. Bank Of Grandma wants to kick start tapesondemand – plus another life & death issue in the family I need to take care of – that's just enough for now.
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
-
- Vic 20 Dabbler
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- Joined: Thu Feb 25, 2016 9:46 am
- Location: Skegness UK
- Occupation: Writer
Re: In the making: Arukanoido – an Arkanoid clone
Got a mention in issue 170 of Retro Gamer (along with a link to this thread, so hi to all the RG readers!)