Crossroads is a C64 game. It is a fast mazey shoot'em up with nice enemy AI.
Needs 8k memory expansion. Two players are supported, the other with userport adapter (what VICE calls CGA or Hummer).
This is a WIP port. It is untested. Source is included. I will now move on to a next project. If you like what you see, finish the port!
[edit 2016-11-03]
Final version released.
WIP - VICrossroads
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- Vic 20 Amateur
- Posts: 61
- Joined: Thu Sep 22, 2016 9:12 pm
- Occupation: VIC porter
WIP - VICrossroads
- Attachments
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- vicross_wip1.zip
- (19.7 KiB) Downloaded 126 times
Last edited by Vic Porter on Thu Nov 03, 2016 12:34 am, edited 2 times in total.
Re: WIP - VICrossroads
Is this a C64 game or a VIC game ported from C64? Your user name is VIC Porter, the file is called "Vicross" and this is a VIC-20 forum so I just wanted to make sure.
The description above only mentions that it is a C64 game, without elaboration.
Also, I tried loading in VICE (VIC-20 mode) and all I got was a blue screen with non-stop square wave tone. What VIC configuration does it require?
Thanks.
The description above only mentions that it is a C64 game, without elaboration.
Also, I tried loading in VICE (VIC-20 mode) and all I got was a blue screen with non-stop square wave tone. What VIC configuration does it require?
Thanks.
Music I've made with 1980s electronics, synths and other retro-instruments: http://theovoids.bandcamp.com
- fuzzybad
- Vic 20 Drifter
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- Location: Chicago
- Occupation: Developer
Re: WIP - VICrossroads
This is wonderful - probably my favorite type-in game from Compute's Gazette and you've done a great job porting it!
Can't wait to try this on my real VIC over the weekend..
Can't wait to try this on my real VIC over the weekend..
Re: WIP - VICrossroads
Fast indeed! Very nice, I hope to see more Vic-ports
Re: WIP - VICrossroads
Thanks for this. Very fast and entertaining.
- fuzzybad
- Vic 20 Drifter
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- Joined: Wed May 20, 2015 8:48 am
- Location: Chicago
- Occupation: Developer
Re: WIP - VICrossroads
Dumb question - what is a 'WIP' -- does that stand for 'Write-In Port'?
Looking forward to seeing more of these!
Looking forward to seeing more of these!
Re: WIP - VICrossroads
Work In Progress
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- Vic 20 Amateur
- Posts: 61
- Joined: Thu Sep 22, 2016 9:12 pm
- Occupation: VIC porter
Re: WIP - VICrossroads
It is a VIC-20 port of a C64 game. My post was quite vague, will try better next time.ral-clan wrote:Is this a C64 game or a VIC game ported from C64?
It needs 8k expansion. Tryral-clan wrote:Also, I tried loading in VICE (VIC-20 mode) and all I got was a blue screen with non-stop square wave tone. What VIC configuration does it require?
Code: Select all
xvic -mem 8k vicross.prg
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- Vic 20 Amateur
- Posts: 61
- Joined: Thu Sep 22, 2016 9:12 pm
- Occupation: VIC porter
Re: WIP - VICrossroads
Found some motivation to tinker with this one.
Here is version RC1. Changes:
- keyboard input option for player 2 (IJKL + left shift)
- move "press f7" and "game over" messages to prevent AI deadlock
- preserve the number of players
- handle restore key (do nothing)
- fix bug which flooded player 2 with extra lives
Please test this on real hardware and report here.
If it works on both PAL and NTSC, I will call it "ready" and make the release thread.
(I assume the userport option will remain untested forever.)
Here is version RC1. Changes:
- keyboard input option for player 2 (IJKL + left shift)
- move "press f7" and "game over" messages to prevent AI deadlock
- preserve the number of players
- handle restore key (do nothing)
- fix bug which flooded player 2 with extra lives
Please test this on real hardware and report here.
If it works on both PAL and NTSC, I will call it "ready" and make the release thread.
(I assume the userport option will remain untested forever.)
- Attachments
-
- vicross_rc1.zip
- (20.11 KiB) Downloaded 86 times