I've been revisiting my old games. Started over with this one (my goal was to remove joystick dependence), but I ran into some trouble. I made it the week before the ECCC meeting in Chicago. I had a chance to play test it there, and the two players were completely stumped. Couldn't understand the game at all. Even after I explained it, it was still murky. I adjusted one of the user graphics to improve clarity, but I'm still not confident.
I know many of the newer members probably never saw this one before now. So, I want to know if it makes sense at all to them. I think it's a very simple turn based, war game. For some reason, the play testers wanted to imagine it as a puzzle game. I wrote basic instructions. Any further recommendations?
Download
play online via mdawson's emulator
(not so new) Release: Improbable War
Moderator: Moderators
Re: (not so new) Release: Improbable War
My youngest daughter absolutely loves this game - it's a nice face lift!
Learning all the time...
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- Vic 20 Drifter
- Posts: 27
- Joined: Sat Mar 14, 2015 11:01 am
Re: (not so new) Release: Improbable War
Great game. Thanx. Would love to see a physical release on Tape...
Re: (not so new) Release: Improbable War
It's available. The file contains a printable tape cover to DIY a physical copy. Any suggestions?softensive wrote:Great game. Thanx. Would love to see a physical release on Tape...
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- Vic 20 Amateur
- Posts: 55
- Joined: Thu Nov 27, 2014 10:50 am
Re: (not so new) Release: Improbable War
I hadn't played this one yet. Just tried it out for the first time and won! Seemed pretty straightforward to me after briefly going over the manual. I'm afraid I can't make any suggestions.
Re: (not so new) Release: Improbable War
Nice idea and very attractive graphics. It can perhaps be improved by showing the enemy marker type before the final movement into battle and destruction.
I wonder if it is possible to modify it to be more skill based (less luck based) without having to implement much more AI.
I wonder if it is possible to modify it to be more skill based (less luck based) without having to implement much more AI.