In the making: Arukanoido – an Arkanoid clone
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Re: In the making: Arukanoido – an Arkanoid clone
Are these new? - a bit tricky to order for non German speakers. Pity he doesn't do EBay.
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- pixel
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Re: In the making: Arukanoido – an Arkanoid clone
He's only got one pair of original paddles up for grabs. 3D printing comes to mind…beamrider wrote:Are these new? - a bit tricky to order for non German speakers. Pity he doesn't do EBay.
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Re: In the making: Arukanoido – an Arkanoid clone
Mine are home made. Made by my brother as a birthday gift to me once. It's not very complicated to make. A pair of potentiometers, two boxes to put them in, a joystick connector, cables, and the time to solder it all together.
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Re: In the making: Arukanoido – an Arkanoid clone
oh, forgot two fire buttons...
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Re: In the making: Arukanoido – an Arkanoid clone
I tried the latest version now, and the only power-up coming is the one with the three balls. Where did the others go?
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Re: In the making: Arukanoido – an Arkanoid clone
Damn! Forgot to push the newest stuff onto Github and was off working for two days. Sorry!
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Re: In the making: Arukanoido – an Arkanoid clone
You're forgiven, but let this be a lesson!!!pixel wrote:Damn! Forgot to push the newest stuff onto Github and was off working for two days. Sorry!
Kind regards, Peter.
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Re: In the making: Arukanoido – an Arkanoid clone
Had to degrade the game (temporarily) because I got urged to put it into the retro arcade tube. So, round 3 isn't there anymore (too difficult without the right ball trajectories) and the ball catching bonus (sure life loss) has been disabled.
A month ago I was told that nobody would use the (first) tube because with this kind of weather everybody would prefer to sit outside. I assumed that with my kind of luck we'd get a historical summer then.
Stop laughing there!
A month ago I was told that nobody would use the (first) tube because with this kind of weather everybody would prefer to sit outside. I assumed that with my kind of luck we'd get a historical summer then.
Stop laughing there!
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Re: In the making: Arukanoido – an Arkanoid clone
Will send some luck in your direction - like the downgrade, level 3 was a pain in the butt to defeat...
May I suggest a small "Level Number" - then You don't have to count while agitated
May I suggest a small "Level Number" - then You don't have to count while agitated
Kind regards, Peter.
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Re: In the making: Arukanoido – an Arkanoid clone
Here's Doh, in *.zipped MG format: doh.zip. As always, load ',8' - not ',8,1'.
@joshuadenmark: please remove the rejection of *.prg files as attachments, if possible. It serves no useful security measure here.
@joshuadenmark: please remove the rejection of *.prg files as attachments, if possible. It serves no useful security measure here.
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Re: In the making: Arukanoido – an Arkanoid clone
.prg added. But does not work... BRB
Kind regards, Peter.
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Re: In the making: Arukanoido – an Arkanoid clone
I'm impressed! Thanks!Mike wrote:Here's Doh, in *.zipped MG format:
EDIT: Added a README and source media to the repository. https://github.com/SvenMichaelKlose/arukanoido Guess I'll be kind of working again on it tonight. The README also contains a list of things missing. Would be lovely to make this a largely collaborative effort!
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Re: In the making: Arukanoido – an Arkanoid clone
Back at Grandma's kitchen table tonight, where 99% of what's there has been written. It's running on the RAT (retro arcade tube) and it's rather playable with a joystick when the speed has been reduced to 70%. My favorite game tester played it half asleep for the first time and made it to round 18 in the second run.
I'll give beamrider's screen designer another whirl for the missing animated, floating thingies. Having to make the sounds and tunes myself is making me a little bit uneasy.
I'll give beamrider's screen designer another whirl for the missing animated, floating thingies. Having to make the sounds and tunes myself is making me a little bit uneasy.
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
Re: In the making: Arukanoido – an Arkanoid clone
Keep up the good work. I'm struggling a bit with Popeye at the moment - there really is a lot more complexity to it than I thought..
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Re: In the making: Arukanoido – an Arkanoid clone
Pre–shifted sprites went in but that gave us about 10% speed gain only. It's in the file "src/sprites-vic-3k.asm".
The game play didn*t change but the POKE file has been fixed.
The game play didn*t change but the POKE file has been fixed.
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose