In the making: Arukanoido – an Arkanoid clone
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Re: In the making: Arukanuido – an Arkanoid clone
Excellent. Very quick progress. Looks great...
Is it the case that the vertical speed is constant, but diagonal adds horizontal movememnt into the mix and so looks faster?
Is it the case that the vertical speed is constant, but diagonal adds horizontal movememnt into the mix and so looks faster?
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Re: In the making: Arukanuido – an Arkanoid clone
That might be the case, but the ball is faster when moving from right to left diagonally. I'll hack around with the other parts until I get a fresher view on the algorithm.beamrider wrote:Excellent. Very quick progress. Looks great...
Is it the case that the vertical speed is constant, but diagonal adds horizontal movememnt into the mix and so looks faster?
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Re: In the making: Arukanuido – an Arkanoid clone
The ball catching bonus got in as well as the disruption bonus which splits the ball into three – adios flexibilidad. It has to go into Pulse rendering mode, not synchronizing to the retrace, when there are three balls. This will be a problem when the floating enemies come into play. Expect some degradation.
EDIT: S-bonus which slows down the ball added.
EDIT: S-bonus which slows down the ball added.
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Re: In the making: Arukanuido – an Arkanoid clone
Extra player bonus (although useless), number of lifes, bottom opened, hug box broke and where the hell did Grandma hide them little helpers?
EDIT: Now you can lose balls and lifes. The collision detection for the Vaus has to be rewritten. The ball can sometimes pass through.
EDIT: Now you can lose balls and lifes. The collision detection for the Vaus has to be rewritten. The ball can sometimes pass through.
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Re: In the making: Arukanuido – an Arkanoid clone
The ball trajectories are O.K. now. It's actually slower vertically as some people assumed but if my thinking is right that can be corrected using two (co)sine tables describing an ellipsis.
Two main issues that will probably turn you off are the defect collision detection for the Vaus and sprite garbage.
Good night!
EDIT: That went well… the sprite garbage is gone (also from Pulse) and the Vaus won't let balls through (minor workaround), so you can actually get some fun out of this.
Two main issues that will probably turn you off are the defect collision detection for the Vaus and sprite garbage.
Good night!
EDIT: That went well… the sprite garbage is gone (also from Pulse) and the Vaus won't let balls through (minor workaround), so you can actually get some fun out of this.
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Re: In the making: Arukanuido – an Arkanoid clone
Just added paddle support and automatic detection. As soon as you spin paddle A it'll (have to) ignore the joystick as they use the same wires for the paddle fire buttons and the joystick's left and right direction. I hope the jitter is filtered sufficiently. This is so much better in VICE already.joshuadenmark wrote:Great paddles out of the closest
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Re: In the making: Arukanuido – an Arkanoid clone
I'm so excited for this one!
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Re: In the making: Arukanuido – an Arkanoid clone
Tested with paddles on real PAL Vic and it works great - already a playable game with smooth movement.
My paddles was a bit jittery at first, don't use them everyday but now they won't be hidden away
My humble compliment to you Pixel super game.
My paddles was a bit jittery at first, don't use them everyday but now they won't be hidden away
My humble compliment to you Pixel super game.
Kind regards, Peter.
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Re: In the making: Arukanuido – an Arkanoid clone
This… this… to see this does me SO GOOD to watch and learn, especially after so little sleep. THANKS!joshuadenmark wrote:Tested with paddles on real PAL Vic and it works great - already a playable game with smooth movement.
My paddles was a bit jittery at first, don't use them everyday but now they won't be hidden away
My humble compliment to you Pixel super game.
A man without talent or ambition is most easily pleased. Others set his path and he is content.
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Re: In the making: Arukanuido – an Arkanoid clone
Round 2. I'm missing orange color. Would have to make the barriers orange for that, too. Or apply a multicolor mix of red and yellow. But then again you get those thick black vertical lines like you can see around the light blue bricks here.
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Re: In the making: Arukanuido – an Arkanoid clone
The Vaus (bat at the bottom) got a new collision detection. The reflection angles are different all across the thing so you can direct it better.
Missing:
* Enlarging bonus
* Breaking bonus (opening a door out to the next level)
* 29 levels and the DOH
* Floating enemies
* Scores
* Music & sound
…
* a gallon of John Smith's
And after all that ten times the effort to get it all right.
Have fun!
Missing:
* Enlarging bonus
* Breaking bonus (opening a door out to the next level)
* 29 levels and the DOH
* Floating enemies
* Scores
* Music & sound
…
* a gallon of John Smith's
And after all that ten times the effort to get it all right.
Have fun!
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
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Re: In the making: Arukanuido – an Arkanoid clone
Wow Pixel, you work effectively
I'm looking forward to play tomorrow, too much white wine onboard currently
This new game of yours are really amazing and I am enjoying it already. Please feel free to use memory expansion, think most of us got plenty
My paddles is a bit slurky and will need a cleanup, will attend this tomorrow too.
Don't stay up too late
I'm looking forward to play tomorrow, too much white wine onboard currently
This new game of yours are really amazing and I am enjoying it already. Please feel free to use memory expansion, think most of us got plenty
My paddles is a bit slurky and will need a cleanup, will attend this tomorrow too.
Don't stay up too late
Kind regards, Peter.
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Re: In the making: Arukanuido – an Arkanoid clone
Agree with memory up to 16K definitely no problem, also include the Title screen and cut scenes for authenticity if possible.
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Re: In the making: Arukanuido – an Arkanoid clone
I love you people, that's why.joshuadenmark wrote:Wow Pixel, you work effectively
Have been unmounting my head with beer. *dribble* Definitely too much. That's why I'm with rosé now.joshuadenmark wrote:I'm looking forward to play tomorrow, too much white wine onboard currently
In the name of customer satisfaction: it'll be 16K. Can't make it to round 3 myself. The original arcade version won't let me to round 2! Something's terribly wrong…joshuadenmark wrote:This new game of yours are really amazing and I am enjoying it already. Please feel free to use memory expansion, think most of us got plenty
I'm not exactly sure if the paddle emulation sucks or if this terrible hangover split my head. The Vaus occasionally jumps from left to right here. Enough to irritate me at the moment. I hope it'll work out.joshuadenmark wrote:My paddles is a bit slurky and will need a cleanup, will attend this tomorrow too.
EDIT: Of course it's not the paddle emulation but my mouse pad.
Only if it's about reason.joshuadenmark wrote:Don't stay up too late
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Re: In the making: Arukanuido – an Arkanoid clone
Sure thing. Will even ask Taito if they'd like to see a conversion.beamrider wrote:Agree with memory up to 16K definitely no problem, also include the Title screen and cut scenes for authenticity if possible.
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
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