Released: pulse

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pixel
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Re: Released: pulse

Post by pixel »

The optimistic release date passed, but for a couple of very good reasons: http://hugbox.org/pixel/blog/2014/7/3/
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Re: Released: pulse

Post by Vic20-Ian »

my socks ready to be knocked off (again) ;-)
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Re: Released: pulse

Post by commodorefree »

Please put me down for a copy !
Very Cool
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Re: Released: pulse

Post by pixel »

Because things get so stretched, here's a version with a couple of screens added.

Link to exactly this new version: https://github.com/SvenMichaelKlose/pul ... g?raw=true

The laser shooting upwards is gone so the other two directions fail you less. I wonder if you like it. If not, fetch http://hugbox.org/pixel/pulse-ul.prg to get it back. Please let me know which version you prefer.

The level data is now stored as a list of reusable blocks with varying offsets. It works much like a one-channel music player that can transpose the blocks.
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Peter
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Re: Released: pulse

Post by Peter »

Losing the upward laser is a good thing in my opinion. The added screens don’t make much of a difference, love to see a 16kb version! The new version seems to glitch more than the previous one (VICE 2.4). This weekend I'll try it on my real Vic.
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Re: Released: pulse

Post by pixel »

Finally found the bug that made the sprites pop out on the left. m)

Link to newest: https://github.com/SvenMichaelKlose/pul ... /pulse.prg
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Re: Released: pulse

Post by freshlamb »

Finally made some time to play a few more of the newer games. I love this, but I'm not good enough to get very far...
Last edited by freshlamb on Wed Jan 28, 2015 7:27 pm, edited 1 time in total.
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Re: Released: pulse

Post by pixel »

freshlamb wrote:Finally made some time to play a few more of the newer games. I love this, but not good enough to get very far...
Can't do anything about that. Life got in the way. :(
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Re: Released: pulse

Post by Vic20-Ian »

I think Freshlamb means he is not good enough to get very far in the game. No criticism...
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Re: Released: pulse

Post by pixel »

Vic20-Ian wrote:I think Freshlamb means he is not good enough to get very far in the game. No criticism...
LOL! Oh, sorry. 8)
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Re: Released: pulse

Post by pixel »

WARNING: The following information may cause your frontal lobes to shut down like mine just did.

Despite it being impossible Pulse now has >206, yessir, two hundred and six, free bytes left! :mrgreen:

This means Pulse 1 will get something extra (just don't know what exactly but it's a good way to get back into it) and it's finally a great code base for Pulse 2.

SPOILER: Pulse 2 already has some digisound mixer (not in-game) and a background tape loader (yeah, in-game).
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Re: Released: pulse

Post by Vic20-Ian »

Multiple, Ripple laser? ;-)
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Re: Released: pulse

Post by pixel »

Vic20-Ian wrote:Multiple, Ripple laser? ;-)
What would it do?
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Re: Released: pulse

Post by orion70 »

Some sort of Easter egg? A new big boss at the end? Moving big teeth like in Konami's Salamander?

:P
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Re: Released: pulse

Post by pixel »

Nice ideas. I got the following list of which some items may sink in:

* new extra: laser that shoots through the enemies
* new extra: kill all enemies on screen
* extra boxes get different colours, depending on the extra they contain (I'd love to see more colours anyway)
* some big boss... there the challenge is…
* sprite animations
* varying terrain graphics
* wider level
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