New Release: Doom
Moderator: Moderators
My solution for the original 109 block file would have been:
- split the file into the part from $2000-$7fff and $1200-$1fff
- loader relocates basic to $a000 and runs from there
- displays loading screen
- loads $2000-$7fff chunk
- loads $1200-$1fff chunk to $b200
- relocates $b200-$bfff to $1200-$12ff
- relocates basic back to $1200
- runs the program
Exomizing the original file and relocating it completely works as well of course
- split the file into the part from $2000-$7fff and $1200-$1fff
- loader relocates basic to $a000 and runs from there
- displays loading screen
- loads $2000-$7fff chunk
- loads $1200-$1fff chunk to $b200
- relocates $b200-$bfff to $1200-$12ff
- relocates basic back to $1200
- runs the program
Exomizing the original file and relocating it completely works as well of course
- Kweepa
- Vic 20 Scientist
- Posts: 1316
- Joined: Fri Jan 04, 2008 5:11 pm
- Location: Austin, Texas
- Occupation: Game maker
There's a new version with Mike's loader at:
http://www.kweepa.com/step/vic20/doom.d64
Hopefully this is the final version!
http://www.kweepa.com/step/vic20/doom.d64
Hopefully this is the final version!
I completely understand the large undertaking required to create an RPG. I pretty much used most of my free leisure time every day for 6-7 months this year to make one. Even as I'm winding down and working with Kenz to get the packaging designed, I'm already scribbling down ideas for a follow-up (even bigger graphics, a bigger game that encompasses multiple disk sides, etc) even though I swore that I would never make another.Kweepa wrote:I'd love to make an RPG, but it'll have to wait until next year...
I have half a design in google docs, but not much implemented.
It's one thing to have fun speculating about what you'd like to implement in an RPG that you'd like to create, it's quite another to actually do the work that it requires to program it. And when you're halfway finished and you're sick and tired of working on it, all that work is wasted if you just give up. So you keep working on it.
"A slave is one who waits for someone to come and free him." -- Ezra Pound
- Pedro Lambrini
- Vic 20 Scientist
- Posts: 1132
- Joined: Mon Dec 01, 2008 11:36 am
Re: WIP: Doom
BUMP!
Since it's Dooms 20th birthday today I thought I'd ask if there's any news on a final release. So, here goes: Is there any news on a final release?
Since it's Dooms 20th birthday today I thought I'd ask if there's any news on a final release. So, here goes: Is there any news on a final release?
"...That of the Eastern tribe being like a multitude of colours as if a rainbow had settled upon its brow..." Daniels 1:3
Re: WIP: Doom
Good point! Pedro, are you asking if there's any news on a final release? Because I also wanted to ask if there's any news on a final release. So, I'll ask too. Is there's any news on a final release?Pedro Lambrini wrote:BUMP!
Since it's Dooms 20th birthday today I thought I'd ask if there's any news on a final release. So, here goes: Is there any news on a final release?
I cannot believe it's been 20 years!
- Kweepa
- Vic 20 Scientist
- Posts: 1316
- Joined: Fri Jan 04, 2008 5:11 pm
- Location: Austin, Texas
- Occupation: Game maker
Re: WIP: Doom
I really wanted to make a video, promote it, etc, but I just didn't get a concentrated block of time.
The final release, as far as I know, is here:
http://www.kweepa.com/step/vic20/doom.d64
I'll put together an announcement post.
The final release, as far as I know, is here:
http://www.kweepa.com/step/vic20/doom.d64
I'll put together an announcement post.
Re: WIP: Doom
Great! Just in time for Christmas like 1993...
I hope you don't mind, I created a pouet.net-link for this:
http://www.pouet.net/prod.php?which=62271
I hope you don't mind, I created a pouet.net-link for this:
http://www.pouet.net/prod.php?which=62271
- joshuadenmark
- Big Mover
- Posts: 1218
- Joined: Sat Oct 23, 2010 11:32 am
- Location: Fr-Havn, Denmark
- Occupation: Service engineer
Re: WIP: Doom
Hi Kweepa
Thanks!
Congratulation, super game
Will this be available in any "hard copy" version?
Thanks!
Congratulation, super game
Will this be available in any "hard copy" version?
Kind regards, Peter.
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In need of a wiki logon - PM me
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In need of a wiki logon - PM me
- Mike
- Herr VC
- Posts: 4901
- Joined: Wed Dec 01, 2004 1:57 pm
- Location: Munich, Germany
- Occupation: electrical engineer
Re: WIP: Doom
Judging from a thread over at lemon64, VIC Doom is already gaining a good reputation as RAM testing tool.
One should say thank you to Torsten for pointing out there that TDE isn't needed in VICE (after all, VIC Doom runs happily from SD2IEC devices as well), and 32K + 3K RAM expansions *are* required ... You've Heard Rumors. Here Are The Facts!
One should say thank you to Torsten for pointing out there that TDE isn't needed in VICE (after all, VIC Doom runs happily from SD2IEC devices as well), and 32K + 3K RAM expansions *are* required ... You've Heard Rumors. Here Are The Facts!
Re: WIP: Doom
Hi there!
I wonder if the Developer of this game is here.
I would like to make a better title screen than this dithered piece of hell.
-Exin
I wonder if the Developer of this game is here.
I would like to make a better title screen than this dithered piece of hell.
-Exin
good copy tool wanted for the vic!