Yoho - Scott Adams interpreter

Discussion, Reviews & High-scores

Moderator: Moderators

User avatar
Kweepa
Vic 20 Scientist
Posts: 1302
Joined: Fri Jan 04, 2008 5:11 pm
Location: Austin, Texas
Occupation: Game maker

Post by Kweepa »

I still haven't finalized any of these - I'll add them to the releases thread when done.
Oregon Trail just needs packaged up again.
I went deep into the weeds on this making the actions table 50% the size.
I removed the secret in Doom that was screwing up a level, but I haven't integrated the loading screen that Mike sent me. I need to make it load the game when you press a key.

Yoho is something you say in #2 Pirate Adventure. I might rename everything if I can come up with something better...

As for the Fantastic Four game, a z5 wouldn't be much use. I need the original dat file. I can't find a disk image that I can extract this from.
User avatar
orion70
VICtalian
Posts: 4272
Joined: Thu Feb 02, 2006 4:45 am
Location: Piacenza, Italy
Occupation: Biologist

Post by orion70 »

PLEASE leave Yoho as the final name!
User avatar
Kweepa
Vic 20 Scientist
Posts: 1302
Joined: Fri Jan 04, 2008 5:11 pm
Location: Austin, Texas
Occupation: Game maker

Post by Kweepa »

Just looked at Questprobe 3: Fantastic Four on C64 (via youtube).
It doesn't appear to be in classic database format, since it accepts more than VERB/NOUN and has varying prompt text.
Also, I didn't see anything like the database on the d64 at csdb.
So that's out. :)
tokra wrote:Very nice! I love the proportional font introduced with Cometfall. Would love to see this released separately so other games can use it as well.
I have no idea how to make this freely available to BASIC games.
Currently I use my own print routines rather than hooking into the OS.
I can supply the minimum source to set up the screen, define the characters, scroll the screen, print a string etc. if someone else wants to wrap it up into a 'driver'.

There's also this:
http://search.cpan.org/~mirk/Games-ScottAdams-0.04/
In case someone was interested in making Scott Adams style adventures for the VIC. The output of this would need to be passed through my compressor first (which I'll release when I'm done...)
User avatar
Victragic
Frogger '07
Posts: 599
Joined: Tue Nov 14, 2006 5:56 pm
Location: South Australia

Post by Victragic »

Definitely agree - 'Yoho' is the perfect name. It has a magical quality to it.. :)

My first games for the Vic included Pirate's Cove. It was such a thrill when I finally got it out!

The 6-point proportional font is the perfect text format for the Vic - I wouldn't even mind if it were fixed-space 32 column.
3^4 is 81.0000001
User avatar
Kweepa
Vic 20 Scientist
Posts: 1302
Joined: Fri Jan 04, 2008 5:11 pm
Location: Austin, Texas
Occupation: Game maker

Post by Kweepa »

Bit of a rewrite to fit into 24k VIC.
Also, I added all classic adventures to the disk.

http://www.kweepa.com/step/vic20/yoho.d64

Let me know if there are problems... I haven't played through any of them yet :)
Vic20-Ian
Vic 20 Scientist
Posts: 1218
Joined: Sun Aug 24, 2008 1:58 pm

Post by Vic20-Ian »

BUNYON might be a better name for the interpreter as it comes from Adventureland ;-)
Vic20-Ian

The best things in life are Vic-20

Upgrade all new gadgets and mobiles to 3583 Bytes Free today! Ready
User avatar
Kweepa
Vic 20 Scientist
Posts: 1302
Joined: Fri Jan 04, 2008 5:11 pm
Location: Austin, Texas
Occupation: Game maker

Post by Kweepa »

Doesn't really have that magical sound :)
Particularly since it's a typo! (Should be Bunyan, from Paul Bunyan.)
User avatar
orion70
VICtalian
Posts: 4272
Joined: Thu Feb 02, 2006 4:45 am
Location: Piacenza, Italy
Occupation: Biologist

Post by orion70 »

Also, YOHO has been in the Geek vocabulary ever since then :)
User avatar
joshuadenmark
Big Mover
Posts: 1178
Joined: Sat Oct 23, 2010 11:32 am
Location: Fr-Havn, Denmark
Occupation: Service engineer

Post by joshuadenmark »

Just tested on my friendly vic vic +24 k and it runs great :D looking foreward to lots of adventure hours, thanks!
Kind regards, Peter.
____________________________________________________
In need of a wiki logon - PM me
User avatar
Kweepa
Vic 20 Scientist
Posts: 1302
Joined: Fri Jan 04, 2008 5:11 pm
Location: Austin, Texas
Occupation: Game maker

Post by Kweepa »

I have a couple of bug fixes in the pipe, so I wouldn't play anything beyond #3 or so for now... Not sure when the broken features are used :)
User avatar
Kweepa
Vic 20 Scientist
Posts: 1302
Joined: Fri Jan 04, 2008 5:11 pm
Location: Austin, Texas
Occupation: Game maker

Post by Kweepa »

New version.
Made some fixes for the Brian Howarth games, and later Scott Adams games.

Image

http://www.kweepa.com/step/vic20/yoho.d64
http://www.kweepa.com/step/vic20/howay.d64
The PRG is the same on each disk; it's just the data that changes :)
User avatar
ral-clan
plays wooden flutes
Posts: 3705
Joined: Thu Jan 26, 2006 2:01 pm
Location: Canada

Post by ral-clan »

I tried playing Strange Odyssey.

Trying to change the setting on the phaser doesn't work.

I think you should be able to do something like this:

What should I do?
>SET PHASER

What next?
>TO DESTROY


but instead of setting the phaser, it doesn't understand your command.
Image Music I've made with 1980s electronics, synths and other retro-instruments: http://theovoids.bandcamp.com
Vic20-Ian
Vic 20 Scientist
Posts: 1218
Joined: Sun Aug 24, 2008 1:58 pm

Post by Vic20-Ian »

Try TO STUN or TO KILL maybe?
Vic20-Ian

The best things in life are Vic-20

Upgrade all new gadgets and mobiles to 3583 Bytes Free today! Ready
User avatar
ral-clan
plays wooden flutes
Posts: 3705
Joined: Thu Jan 26, 2006 2:01 pm
Location: Canada

Post by ral-clan »

The game and the hint book says you should be able to change the phaser settings the way I described in my message above.
Image Music I've made with 1980s electronics, synths and other retro-instruments: http://theovoids.bandcamp.com
User avatar
Kweepa
Vic 20 Scientist
Posts: 1302
Joined: Fri Jan 04, 2008 5:11 pm
Location: Austin, Texas
Occupation: Game maker

Post by Kweepa »

Sorry about that!
Stupid bug... if there was a noun called "" (which happened when the author deleted a noun from the database) my code would think that all subsequent nouns were that one.
Fixed in the latest update.
I also removed some accidental automatic string 'tolower'ing.
[EDIT] BUG: numbers (eg turns in Impossible Mission) don't print out properly. [EDIT2] FIXED in latest versions.
Post Reply