German Magazine - Type-Ins - Compute Mit
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- Vic 20 Devotee
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- Mayhem
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- Vic 20 Devotee
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- Vic 20 Devotee
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Has anyone tried this program in VICE ?tokra wrote:March, 1988:
http://www.tokra.de/vic/computemit/8803/8803.zip
PIXEL-GRAPHIC (unexpanded VIC): A graphic-extension (128x128) for the unexpanded VIC. See the Demo-program how to use it
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It don't work for me....what's the trick ?
![Embarassed :oops:](./images/smilies/icon_redface.gif)
Demo also don't start.....
any idea ?
works fin in vice for me - make sure that when you load the demo file the graphics file is still in memory (ie don't let the vic re-boot between loading the two programs)Vicman *1970 wrote:Has anyone tried this program in VICE ?tokra wrote:March, 1988:
http://www.tokra.de/vic/computemit/8803/8803.zip
PIXEL-GRAPHIC (unexpanded VIC): A graphic-extension (128x128) for the unexpanded VIC. See the Demo-program how to use it
![]()
It don't work for me....what's the trick ?
Demo also don't start.....
any idea ?
Android Tablet running Frodo 64 emulator running VIC 20 emulator....
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- Vic 20 Devotee
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Thanks!!!! After many many years I found my first published game again... Charly...tokra wrote:January, 1986:
http://www.tokra.de/vic/computemit/8601/8601.zip
LOCOS (unexpanded VIC): Prevent the trains from getting off track by controlling the points with keys 1 to 6.
ROCK' ME (+8K): A rhythm generator. First create an ADSR by pressing F1 - you can choose a volume by pressing 0-9 and A-F for each. Then push F7 and create a rhythm by entering Shift+Q where you want a beat. Push Return key to start listening to the rhythm you created. You can then use the first two keyboard rows (with 1 and Q) to adjust the pitch of Bass 1 and Bass 2.
CHARLY (unexpanded VIC): Collect 10 dynamites per level to advance
Compute mit
Thanks to Jeff for this forum, to tokra for sharing all these Compute mit games, and to Vicman110309 for featuring many of them on youtube, you guys are awesome! Flowers and Olympia were written by my friend Martin and me; Holger, who lived on the same street as us and also wrote several of these game (Flowers2, Geo Zaxxon, Kupka Kola), recently sent me the links to the youtube videos. From there it did not take long to find this forum and the games. To be able to see my 6yo son choose Flowers over the games on my iPad – that’s priceless, thanks again to everybody for making this possible!!
By the way, does anybody have Delta Race (not the omega race knock-off but the type-in game written by Martin and me?) At least I think that’s what we called it, it’s a pacman-style type-in game (unexpanded VIC-20; I think it was published in a different magazine)
By the way, does anybody have Delta Race (not the omega race knock-off but the type-in game written by Martin and me?) At least I think that’s what we called it, it’s a pacman-style type-in game (unexpanded VIC-20; I think it was published in a different magazine)
Thanks for the feedback! I was hoping to lure the old authors here when I started this type-in-project a few years ago. I must admit I was a little disappointed by "Charly", but the Flowers-games were nice for type-ins.
Do you know more about Delta Race? Mostly WHEN it was done and published? I still have some older Compute Mit/Homecomputer/CPU-magazines from 1983/84 that I haven't gotten to yet.
Do you know more about Delta Race? Mostly WHEN it was done and published? I still have some older Compute Mit/Homecomputer/CPU-magazines from 1983/84 that I haven't gotten to yet.
- Mayhem
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delta race
unfortunately i don't remember the name of the magazine - if it wasn't Compute mit it was one very much like it. In Delta Race you are controlling a sprite that looks like the Greek letter Delta (uppercase). I don't remember what the 'bad' guys looked like (ghosts?); there were a few fuel tanks in the labyrinth that you needed to get to to keep going. It was definitely published after Flowers, perhaps a year later?
also, how do you print the code of the the prg files (not just 'list' it on the screen but print the whole code or turn it into a txt or pdf file?)
also, how do you print the code of the the prg files (not just 'list' it on the screen but print the whole code or turn it into a txt or pdf file?)
- Mike
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There's the petcat utility bundled with VICE, which converts *.prg to ASCII *.txt and vice versa. It has some weaknesses though, because graphic characters with the C= key are quoted as hex-codes only.tmsvic20 wrote:how do you print the code of the the prg files
Alternatively (again using VICE) the file is loaded normally, drive 8 is re-attached to a directory on the host PC, and then the program is LISTed to a file similarly as had been done in those times to send it to a printer:
Code: Select all
OPEN2,8,2,"LISTING.TXT,S,W":CMD2:LIST
PRINT#2:CLOSE2
Code: Select all
3 PRINT"{CLR,BLK,RVS ON}SCORE ="SC:GOSUB40
4 PRINT"{CYN}9999999999999999999999{BLK}9999999999999999999999";
5 FORT=1TO19:PRINT"9{RVS ON,20 SHIFT-+,RVS OFF}9";:NEXT
6 PRINT"999999999999999999999";:POKE8185,57:POKE38905,0
![Very Happy :D](./images/smilies/icon_biggrin.gif)