WIP: Dream
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WIP: Dream
This is just a work in progress, I think. I woke up from a very uncomfortable dream and decided to make a game about it. Play it and let me know what you think. Without spoilers, if you don't mind.
Basic, unexpanded, joystick. (you know my steez). Post #4500!
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Basic, unexpanded, joystick. (you know my steez). Post #4500!
DOWNLOAD
- orion70
- VICtalian
- Posts: 4337
- Joined: Thu Feb 02, 2006 4:45 am
- Location: Piacenza, Italy
- Occupation: Biologist
First time I played, I caught 10 diamonds (50 points) and only one heart - but I guess it was a bug because I tried several times since then, and realized that if you concentrate on catching the diamonds ignoring hearts, you totalize high scores; but if you try and get the heart, you never can reach it, and diamonds slowly fade away...
Moral of the story:
"if you pursue love, you end up poor and lonely, so you'd better try and make money ignoring the mirages of the heart" .
Right?
Moral of the story:
"if you pursue love, you end up poor and lonely, so you'd better try and make money ignoring the mirages of the heart" .
Right?
I got 95 at most. Nice game but maybe not very capturing in the long run. I think it would fit well into a multi-game like Game Theory.
PRG Starter - a VICE helper / Vic Software (Boray Gammon, SD2IEC music player, Vic Disk Menu, Tribbles, Mega Omega, How Many 8K etc.)
Ok, I should just explain myself, because that was a total flop. The game is not meant to be fun. Or even thought of as a game. It was an effort at allegory.
I thought the title would be meaningful or give a sense of my intent. Once you get the diamonds, I had expected you would realize that there are two scores, and one is always zero. Chasing the heart is futile and the face changes expressions the more you try, becoming more and more sad.
I had hope the diamonds would be less tempting than the heart because they are plentiful and easy to get. I had expected the focus would then be on the heart. Or at least scoring one heart. At the end, the number of diamonds collected are meaningless because they immediately diminish to zero.
It was meant to be a game about the nature of aspirations. I've been trying to make games that focus more on meaning or feeling rather than entertainment for the last few years (and talking to other programmers who do the same). I'm just not very successful at getting the effect I'd like. I'd welcome any suggestions on how to make my point more clear.
Have any of you ever played Jason Rohrer's Passage? It gets tons of slams from players who don't find the it fun, but I wonder if it will appeal to any of you retro gamers. Or communicate something beyond the game play.
I thought the title would be meaningful or give a sense of my intent. Once you get the diamonds, I had expected you would realize that there are two scores, and one is always zero. Chasing the heart is futile and the face changes expressions the more you try, becoming more and more sad.
I had hope the diamonds would be less tempting than the heart because they are plentiful and easy to get. I had expected the focus would then be on the heart. Or at least scoring one heart. At the end, the number of diamonds collected are meaningless because they immediately diminish to zero.
It was meant to be a game about the nature of aspirations. I've been trying to make games that focus more on meaning or feeling rather than entertainment for the last few years (and talking to other programmers who do the same). I'm just not very successful at getting the effect I'd like. I'd welcome any suggestions on how to make my point more clear.
Have any of you ever played Jason Rohrer's Passage? It gets tons of slams from players who don't find the it fun, but I wonder if it will appeal to any of you retro gamers. Or communicate something beyond the game play.
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- The Most Noble Order of Denial
- Posts: 343
- Joined: Fri May 01, 2009 4:44 pm
-
- The Most Noble Order of Denial
- Posts: 343
- Joined: Fri May 01, 2009 4:44 pm
What line??? You set it up in VICE's settings.matsondawson wrote:btw, joystick isn't working in my emulator, can you tell me what line handles joystick input?
PRG Starter - a VICE helper / Vic Software (Boray Gammon, SD2IEC music player, Vic Disk Menu, Tribbles, Mega Omega, How Many 8K etc.)
-
- The Most Noble Order of Denial
- Posts: 343
- Joined: Fri May 01, 2009 4:44 pm
-
- The Most Noble Order of Denial
- Posts: 343
- Joined: Fri May 01, 2009 4:44 pm
Ah, it wasn't my joystick code, it was the random number generator on the vic doesn't work if the via timers init at 0. As the random number generator uses uninitialised memory on startup. Fixed now.
http://www.mdawson.net/vic20chrome/vic2 ... /dream.prg
http://www.mdawson.net/vic20chrome/vic2 ... /dream.prg