German Magazine - Type-Ins - 64er
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Special Issue 8, 1986:
http://www.tokra.de/vic/64er/sh8608/sh8608.zip
DANGEROUS PYRAMID (+16K): A german graphics-adventure. Use commands: GEHE, LEGE, NIMM, WIRF, OEFFNE, ZUENDE, STECKE, TRINKE, SAGE, SPRINGE, BESITZ, ENDE, SCHLIESSE, KLETTERE. You can also SAVE and LOAD your progress to tape. Hint: To go up and down type "KLETTER HOCH" or "KLETTER RUNTER"
DISK-FORMAT (+8K at $A000): Quick format a disk (30 seconds). You can format up to track 41. To start just type SAVE after RUN.
HYPRA-COPY (+8K): A fast file-copy program.
HYPRA-SYSTEM (+8K at $A000): A floppy-speeder. Start by reset right after load.
SMON (+8K at $A000): A machine-language monitor for the VIC. See german manual.
DISK-MONITOR (+8K at $A000): A disk-monitor for the VIC. See german manual. Start with SYS40960.
40 Zeichen (+8K at $A000): A 40 column Basic-extension. See german manual.
Note: This was the final 64er-issue with VIC-20 type-ins.
http://www.tokra.de/vic/64er/sh8608/sh8608.zip
DANGEROUS PYRAMID (+16K): A german graphics-adventure. Use commands: GEHE, LEGE, NIMM, WIRF, OEFFNE, ZUENDE, STECKE, TRINKE, SAGE, SPRINGE, BESITZ, ENDE, SCHLIESSE, KLETTERE. You can also SAVE and LOAD your progress to tape. Hint: To go up and down type "KLETTER HOCH" or "KLETTER RUNTER"
DISK-FORMAT (+8K at $A000): Quick format a disk (30 seconds). You can format up to track 41. To start just type SAVE after RUN.
HYPRA-COPY (+8K): A fast file-copy program.
HYPRA-SYSTEM (+8K at $A000): A floppy-speeder. Start by reset right after load.
SMON (+8K at $A000): A machine-language monitor for the VIC. See german manual.
DISK-MONITOR (+8K at $A000): A disk-monitor for the VIC. See german manual. Start with SYS40960.
40 Zeichen (+8K at $A000): A 40 column Basic-extension. See german manual.
Note: This was the final 64er-issue with VIC-20 type-ins.
- Mike
- Herr VC
- Posts: 4870
- Joined: Wed Dec 01, 2004 1:57 pm
- Location: Munich, Germany
- Occupation: electrical engineer
Here's a bugfixed version of HYPRA-SYSTEM for download. That version has also been included on Mega-Cart.tokra wrote:Special Issue 8, 1986: [...] HYPRA-SYSTEM (+8K at $A000): A floppy-speeder. Start by reset right after load.
It accelerates both LOAD and SAVE. The speeder only runs on PAL VIC-20s, with a 1541 or 1571.
- Kweepa
- Vic 20 Scientist
- Posts: 1316
- Joined: Fri Jan 04, 2008 5:11 pm
- Location: Austin, Texas
- Occupation: Game maker
Working on it!orion70 wrote:Maybe I'm asking too much, but I'd really like this one to be translated in English .tokra wrote:DANGEROUS PYRAMID (+16K): A german graphics-adventure.
And done:
http://www.kweepa.com/step/vic20/danger-pyr-en-16k.prg
Hint: use commands MOVE, TAKE, DROP, THROW, LIGHT, INSERT, DRINK, OPEN, CLOSE, CLIMB, JUMP, INVENTORY, SPEAK, SAVE, LOAD, QUIT.
Note that I haven't managed to finish it yet, but I did test the major events. Let me know if something doesn't seem right.
(I added an indication that you can MOVE SOUTH from a room - a break in the ===== at the front of the room graphic.)
- Mike
- Herr VC
- Posts: 4870
- Joined: Wed Dec 01, 2004 1:57 pm
- Location: Munich, Germany
- Occupation: electrical engineer
There were actually several ones:tokra wrote:What was the bug?
- LOAD would only work with drive address #8 (fixed),
- exiting from SAVE wouldn't re-enable interrupts within program mode, locking the keyboard (fixed),
- two SAVEs in a row would fail (fixed by resetting the drive after SAVE).
I also changed the message 'NUR FLOPPY ANSCHALTEN!' into 'SWITCH ON DRIVE ONLY!'; HYPRA-SYSTEM cannot cope with more than one device on the serial bus.
Finally, the original version used self-modifying code. I made these parts static, so HYPRA-SYSTEM could now be burned into an EPROM and use, for example, RAM in one of the I/O areas as sector buffer. That would have made for a nice dedicated HYPRA-SYSTEM cartridge.
Great work!DANGEROUS PYRAMID - translated in English
This addition is really helpful! Has someone tried this, drawn a map, solved it? Sadly, I suck at adventures and would like some hints. There was a great screenshot of a Tarantula done in VIC-characters in the magazine, but I never got to see it in the game...I added an indication that you can MOVE SOUTH from a room - a break in the ===== at the front of the room graphic.
- orion70
- VICtalian
- Posts: 4342
- Joined: Thu Feb 02, 2006 4:45 am
- Location: Piacenza, Italy
- Occupation: Biologist
I met the deadly Tarantula!
(on my way to mapping and solving it)
...
(EDIT)
Done!
Map and some hints: HERE
Trapdoor #3 leads to the outside, but you cannot go anywhere from there without dying. Trapdoors #1 and 2 are coupled with "^" and "v" if leading upwards and downwards, respectively. Hints about stuff to use or actions to take in each difficult location are in brackets.
Best monster: the Cobra .
(on my way to mapping and solving it)
...
(EDIT)
Done!
Map and some hints: HERE
Trapdoor #3 leads to the outside, but you cannot go anywhere from there without dying. Trapdoors #1 and 2 are coupled with "^" and "v" if leading upwards and downwards, respectively. Hints about stuff to use or actions to take in each difficult location are in brackets.
Best monster: the Cobra .