CBM prg Studio
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- Vic 20 Enthusiast
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- Website: http://www.ajordison.co.uk/
- Location: Hartlepool, UK
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- Mayhem
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Downloaded this today to try it out and see if it would make copy/paste work easier to enter some listings I have. ZIP refuses to open with my WinZIP, but WinRAR works fine. Any idea why? WinZIP complains about "start of central directory not found; zip file corrupt"... quite odd...? Because I'm not using a recent version of WinZIP perhaps?
Lie with passion and be forever damned...
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- Vic 20 Enthusiast
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- Vic 20 Enthusiast
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- Omega Star Commander
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- Website: https://robert.hurst-ri.us
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I had to use Cygwin's ZIP to unpack the archive, too, but it sill gave a warning about possible corruption from the extra 3-bytes. I do not recall if I "re-packed" it using Cygwin's ZIP for you or not.
And I think a compatible ZIP packing method for all Windows users would be better than introducing RAR, despite all the religious aspects that come with the plethora of compression utilities out there. It's worse than the Atari versus C= debates.
And I think a compatible ZIP packing method for all Windows users would be better than introducing RAR, despite all the religious aspects that come with the plethora of compression utilities out there. It's worse than the Atari versus C= debates.
Any technology distinguishable from magic is insufficiently advanced.
https://robert.hurst-ri.us/rob/retrocomputing
https://robert.hurst-ri.us/rob/retrocomputing
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- Vic 20 Enthusiast
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- Website: http://www.ajordison.co.uk/
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- Vic 20 Enthusiast
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- Joined: Fri Mar 19, 2010 4:31 pm
- Website: http://www.ajordison.co.uk/
- Location: Hartlepool, UK
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Here we go with a new version (v1.4.0) of CBM prg Studio. What's new in this version?
* The debugger is better integrated, i.e. labels and breakpoints set in the source code are transferred to the debugger.
* There is a simple screen designer which let's you 'paint' with characters and then generate assembly data or BASIC print statements.
As usual, your bugreports/praise/comments/spare cash are greatly appreciated
Get it from www.ajordison.co.uk
* The debugger is better integrated, i.e. labels and breakpoints set in the source code are transferred to the debugger.
* There is a simple screen designer which let's you 'paint' with characters and then generate assembly data or BASIC print statements.
As usual, your bugreports/praise/comments/spare cash are greatly appreciated
Get it from www.ajordison.co.uk
Super with the screen editor!!
A few quick remarks ...
The small things ...
# Copy, Cut, Paste - Would be great if I could use Ctrl-X,C,V also.
# When clikcing on the cells with Text option, great if the focus was on in the text dialog popping up. That way you could start typing directly.
# If you select text it would be great if you could reposition it with dragging (or cursor keys), without cut and paste.
Great piece of work !!
A few quick remarks ...
The small things ...
# Copy, Cut, Paste - Would be great if I could use Ctrl-X,C,V also.
# When clikcing on the cells with Text option, great if the focus was on in the text dialog popping up. That way you could start typing directly.
# If you select text it would be great if you could reposition it with dragging (or cursor keys), without cut and paste.
Great piece of work !!
BR
Thomas Lövskog
Thomas Lövskog
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- Vic 20 Enthusiast
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- Omega Star Commander
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Very fancy, nice updates... love the screen editor.
I will definitely have to try a port of VIC-SSS into this studio format and test drive the results. I see a new tutorial on using it with the improved debugger integration in the works, too.
I will definitely have to try a port of VIC-SSS into this studio format and test drive the results. I see a new tutorial on using it with the improved debugger integration in the works, too.
Any technology distinguishable from magic is insufficiently advanced.
https://robert.hurst-ri.us/rob/retrocomputing
https://robert.hurst-ri.us/rob/retrocomputing
I hope that you port VIC-SSS to be used with CBMPRG. The next game I have in mind will be using software sprites. I thought you may have been able to use the include command and it would be added to the build. Dunno.
Also, for and added feature for CBMPRG, I know that you can "build" a text line with the virtual keyboard and have it add what you type to a PRINT statement. i.e "{reverse on}{clear}". What about letting us use that in a ML file and have it write out the code in a byte command. Like hit the clear/home key and the program would give a "byte $93" in the program listing. Would be great for printing lines of text to the screen.
Also, for and added feature for CBMPRG, I know that you can "build" a text line with the virtual keyboard and have it add what you type to a PRINT statement. i.e "{reverse on}{clear}". What about letting us use that in a ML file and have it write out the code in a byte command. Like hit the clear/home key and the program would give a "byte $93" in the program listing. Would be great for printing lines of text to the screen.
Rob
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- Vic 20 Enthusiast
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You can generate ML code from the new screen designer, apart from control codes. I know you keep asking for this so I'll add it for the next release!GreyGhost wrote:Also, for and added feature for CBMPRG, I know that you can "build" a text line with the virtual keyboard and have it add what you type to a PRINT statement. i.e "{reverse on}{clear}". What about letting us use that in a ML file and have it write out the code in a byte command. Like hit the clear/home key and the program would give a "byte $93" in the program listing. Would be great for printing lines of text to the screen.