I toyed a little with the emulator and got an idea for some kind of sea or surfing game. Using only character graphics, I painted a crude mock-up screenshot:
Anyone else who does something like this? I could define some own graphics, but it is taking it too far. I did however write a routine to scroll the wave up and down...
Mock-up screenshots
Mock-up screenshots
Anders Carlsson
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- Vic 20 Drifter
- Posts: 36
- Joined: Mon Jan 03, 2005 7:33 am
what a cool idea!
if the soccer game was ever made, i nominate the title
"winning 22"
well, i guess "drawing 22" would be more apt, but doesn't sound so good, although maybe more true to life.
chris
p.s.
i haven't tried "winning 11", but i heard that it is superior to FIFA 2005, which to me, is an impressive claim!
if the soccer game was ever made, i nominate the title
"winning 22"
well, i guess "drawing 22" would be more apt, but doesn't sound so good, although maybe more true to life.
chris
p.s.
i haven't tried "winning 11", but i heard that it is superior to FIFA 2005, which to me, is an impressive claim!
Frankly, I had forgotten about the mockup football game. It should be fairly doable.
One big advantage of emulation is that you can run several "computers" simultaneously, without taking desk space. For example draw graphics on screen in one VIC and convert it to a listing on the other VIC.
One big advantage of emulation is that you can run several "computers" simultaneously, without taking desk space. For example draw graphics on screen in one VIC and convert it to a listing on the other VIC.
Anders Carlsson
- Schema
- factor
- Posts: 1430
- Joined: Tue Mar 23, 2004 7:07 am
- Website: http://www.jammingsignal.com
- Location: Toronto, Ontario
Re: Mock-up screenshots
This looks great! Actually, it reminds me of the "surfing" event in California Games (which is a standalone game on the 64DTV).carlsson wrote:
Slightly updated version, using ML raster tricks (which means we're heading at separate PAL and NTSC versions, already at mock-up stage):
As you can see, I'm using one multicolour (light orange), and if I designed custom graphics, I could paint the border in some other colour and use it for a secondary multicolour, i.e. where the body meets the boat in the water.
Another variation, using as many different colours as I can think of without beginning to change colours on each raster row:
As you can see, I'm using one multicolour (light orange), and if I designed custom graphics, I could paint the border in some other colour and use it for a secondary multicolour, i.e. where the body meets the boat in the water.
Another variation, using as many different colours as I can think of without beginning to change colours on each raster row:
Anders Carlsson
These screens have an excellent retro feel. I would love to see them move!carlsson wrote:Slightly updated version, using ML raster tricks (which means we're heading at separate PAL and NTSC versions, already at mock-up stage):
As you can see, I'm using one multicolour (light orange), and if I designed custom graphics, I could paint the border in some other colour and use it for a secondary multicolour, i.e. where the body meets the boat in the water.
Another variation, using as many different colours as I can think of without beginning to change colours on each raster row: