Island of Secrets Graphic Adventure
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- Pedro Lambrini
- Vic 20 Scientist
- Posts: 1132
- Joined: Mon Dec 01, 2008 11:36 am
- orion70
- VICtalian
- Posts: 4272
- Joined: Thu Feb 02, 2006 4:45 am
- Location: Piacenza, Italy
- Occupation: Biologist
Thanks! It took every minute of my spare time in the last few days - but it was such an interesting application of the new VIC graphic tools, and in my favourite game genre, that I just couldn't stop .
Hope my effort was worth the result. Of course, a split-screen half picture and half 40-col text would have been the best solution, but I did this kinda "hybrid" to prove the immense potential of hi-res screens on the VIC.
Let alone adventures, imagine how many arcades and even utilities could benefit from intro screens, or funny pictures between levels, and so on.
Last note: I've tried the game in VICE with the default palette and with the "closer to real" one, and I think that screens are not bad with both. The default colours are overcharged, but the result in some of the graphics is even better!
Hope my effort was worth the result. Of course, a split-screen half picture and half 40-col text would have been the best solution, but I did this kinda "hybrid" to prove the immense potential of hi-res screens on the VIC.
Let alone adventures, imagine how many arcades and even utilities could benefit from intro screens, or funny pictures between levels, and so on.
Last note: I've tried the game in VICE with the default palette and with the "closer to real" one, and I think that screens are not bad with both. The default colours are overcharged, but the result in some of the graphics is even better!
Sure it was, orion!!! Finally we can enjoy a good graphic and textual adventure on the vic, even if we still haven't a split-screen, half picture and half 40-col text... Thanks a lot... P.S.: I wonder if we could ever see something similar for "Pirate's Cove" or "The Count", my favourite Scott Adams adventures!!!Hope my effort was worth the result.
No one should tolerate death and violence because tolerance will generate habit.
- Mike
- Herr VC
- Posts: 4987
- Joined: Wed Dec 01, 2004 1:57 pm
- Location: Munich, Germany
- Occupation: electrical engineer
Wow!
One question though: on my *.d64, the file "9" shows up with 0 blocks, was this intended? I hope it's not some form of data corruption.
To those wondering about the random characters in the bottom half of the text screen, while loading a picture - this is perfectly normal, and caused by MINIGRAFIK. There would have been means to prevent that (showing an empty screen instead), but this release seemingly wanted to come early. Won't happen in the forthcoming 40 columns release.
One question though: on my *.d64, the file "9" shows up with 0 blocks, was this intended? I hope it's not some form of data corruption.
To those wondering about the random characters in the bottom half of the text screen, while loading a picture - this is perfectly normal, and caused by MINIGRAFIK. There would have been means to prevent that (showing an empty screen instead), but this release seemingly wanted to come early. Won't happen in the forthcoming 40 columns release.
- orion70
- VICtalian
- Posts: 4272
- Joined: Thu Feb 02, 2006 4:45 am
- Location: Piacenza, Italy
- Occupation: Biologist
Thanks guys, I'm glad you like it. I will add graphics to other games / adventures in the near future.
@Ivanhoe: I guess I could do it, if someone is able to crack the code and modifiy it in order to recall the correct screens... Difficult, but not impossible, given the programming skills of someone here...
BTW Mike, you're right, the file was corrupted: PLEASE DOWNLOAD THE GAME AGAIN, AS ONE OF THE LOCATION FILES WAS DEFECTIVE !!!. Thanks.
@Ivanhoe: I guess I could do it, if someone is able to crack the code and modifiy it in order to recall the correct screens... Difficult, but not impossible, given the programming skills of someone here...
BTW Mike, you're right, the file was corrupted: PLEASE DOWNLOAD THE GAME AGAIN, AS ONE OF THE LOCATION FILES WAS DEFECTIVE !!!. Thanks.
- Pedro Lambrini
- Vic 20 Scientist
- Posts: 1132
- Joined: Mon Dec 01, 2008 11:36 am
Having played for a wee bit earlier this evening I can honestly say this is awesome! If this was released in the Vic's heyday it would've transformed the adventure game industry on this humble machine...I mean that.
Mike alludes to a future 40 column release. Is that back on the cards then? If so, will it run much slower than the 22 column version. Regardless, I can't wait to see what you come up with!
Well done buddy, mate, pal!
Mike alludes to a future 40 column release. Is that back on the cards then? If so, will it run much slower than the 22 column version. Regardless, I can't wait to see what you come up with!
Well done buddy, mate, pal!
"...That of the Eastern tribe being like a multitude of colours as if a rainbow had settled upon its brow..." Daniels 1:3
- Mike
- Herr VC
- Posts: 4987
- Joined: Wed Dec 01, 2004 1:57 pm
- Location: Munich, Germany
- Occupation: electrical engineer
MePedro Lambrini wrote:Having played for a wee bit earlier this evening I can honestly say this is awesome!
That project never was said to be written off ...Mike alludes to a future 40 column release. Is that back on the cards then?
The speed of text output in the game is currently dominated by the parser of IoS. You won't see any speed difference with the 40 column routines of MINIGRAFIK in charge.If so, will it run much slower than the 22 column version?
- Pedro Lambrini
- Vic 20 Scientist
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- orion70
- VICtalian
- Posts: 4272
- Joined: Thu Feb 02, 2006 4:45 am
- Location: Piacenza, Italy
- Occupation: Biologist
This is too much! All I did was to use Mike's PGM Import, take some scans of the manual or pictures from the Internet, and choose the appropriate colour/contrast scheme and colour combinations.
I finally added some lines to the main program, et voila!
I agree that these tools could have been a big improvement for VIC's market back in the day, but they would have been limited to machines with 16K+ RAM expansion - quite rare then.
Quiz: in the adventure there are six screens which are taken from actual tourist spots (or natural wonders). Can you identify them?
I finally added some lines to the main program, et voila!
I agree that these tools could have been a big improvement for VIC's market back in the day, but they would have been limited to machines with 16K+ RAM expansion - quite rare then.
Quiz: in the adventure there are six screens which are taken from actual tourist spots (or natural wonders). Can you identify them?
- orion70
- VICtalian
- Posts: 4272
- Joined: Thu Feb 02, 2006 4:45 am
- Location: Piacenza, Italy
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Correct! Good observation skills Formater...formater wrote:F is the French Sain Michel mount/island
R is a "mesa" from the USA desert
U is the british ruins of stonhenge
The remaining spots to identify are quite difficult, indeed:
S (VERY difficult!)
G (quite easy for Italians)
V (again, VERY difficult)