Kenz wrote:Good news for everyone who has ordered the game so far - the disks will be shipping this week!
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Can't wait to hold these in my hands
![Smile :)](./images/smilies/icon_smile.gif)
I bought extra copies mostly for friends and family as Christmas presents.
![Smile :)](./images/smilies/icon_smile.gif)
I did a bit of searching on the internet, and I don't think there has ever been a 32K commercial game ever released for the VIC-20.
I recently attempted to create a tape version, but I had difficulty with TURBO saving straight binary data from A000. What I probably will have to do in order to make a viable tape version (which would have to be done with Turbo Tape because otherwise people would spend 15-20 minutes waiting for the game to load), I could recompile the A000 binary data into a basic-loadable file which would then load the main program afterwards.
A 32K tape version is a bit of an anachronism as most people who could afford that much extra memory back in the day also probably had a disk drive. The 16K version (which can be disk-only), is the more "retro realistic" version.
I was tempted last week to start making a sequel, this time for the Commodore 64, but I decided to take a few months off instead
![Smile :)](./images/smilies/icon_smile.gif)