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tlr Vic 20 Devotee
Joined: 04 Oct 2004 Posts: 253 Location: Stockholm/Sweden
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Posted: Mon Oct 12, 2009 1:27 pm Post subject: Datapop! (new music demo, new player) |
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Name: Datapop!
Author: tlr
Release Date: 2009-10-12
Download: tlr_-_datapop_vic20.zip
Audio: tlr_-_datapop_vic20.mp3 (sampled from PAL hw)
(Pouet: Datapop!)
Datapop is a music demo for the unexpanded Commodore Vic-20 computer.
Runs best on PAL but works on NTSC (wrong tempo), should run in all
memory configurations.
The core of the demo is my new player: Ultraplayer!
Hold <SHIFT> to see some player gore.
See the included README.txt for details.

Last edited by tlr on Fri Oct 16, 2009 11:58 am; edited 2 times in total |
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Mermaid Vic 20 Poser

Joined: 19 Jun 2004 Posts: 18 Location: Kristiansund, Norway
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Posted: Mon Oct 12, 2009 3:00 pm Post subject: |
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Sounds great! :) _________________ Happy owner of Mega-Cart #0178 :) |
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carlsson Class of '6502

Joined: 10 Mar 2004 Posts: 5522 Location: Västerås, Sweden
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Posted: Tue Oct 13, 2009 12:29 am Post subject: |
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| Quote: | | Ultraplayer uses tight control of the 4 oscillators to provide 9 bits of frequency resolution and up to 6 bits of PWM. All you hear is the original VIC oscillators. No volume register modulations. |
Hm, is this approach the same as TBC just implemented? I know Stockholm is a small city but it seems quite remarkable if two people within a half year made pretty much the same thing.
However I wonder how IRQ/CPU intensive the tight control is. For applications where the music is prioritized I am sure these new routines are superb but once you start to add advanced graphical effects requiring both CPU time and exact timing, the music player is preferred to take as few raster lines as possible. _________________ Anders Carlsson
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Diddl Vic 20 Afficionado

Joined: 10 Jun 2009 Posts: 371 Location: Austria
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Mermaid Vic 20 Poser

Joined: 19 Jun 2004 Posts: 18 Location: Kristiansund, Norway
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Posted: Tue Oct 13, 2009 1:31 am Post subject: |
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| carlsson wrote: | | For applications where the music is prioritized I am sure these new routines are superb but once you start to add advanced graphical effects requiring both CPU time and exact timing, the music player is preferred to take as few raster lines as possible. |
It'd be awesome for title tunes for games though :) _________________ Happy owner of Mega-Cart #0178 :) |
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tlr Vic 20 Devotee
Joined: 04 Oct 2004 Posts: 253 Location: Stockholm/Sweden
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Posted: Tue Oct 13, 2009 2:06 am Post subject: |
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| carlsson wrote: | | Quote: | | Ultraplayer uses tight control of the 4 oscillators to provide 9 bits of frequency resolution and up to 6 bits of PWM. All you hear is the original VIC oscillators. No volume register modulations. |
Hm, is this approach the same as TBC just implemented? I know Stockholm is a small city but it seems quite remarkable if two people within a half year made pretty much the same thing. |
I don't know him or what approach he uses and I don't think he knows my approach.
I did hear the mp3 he posted yesterday in the games forum so I decided it was time to take my player of the shelf and do a first release.
PWM is something I've been trying to do for quite a while using the same principle but didn't fully realize exactly how tight the control has to be.
I started implementing it mid December 2008 using new insights into the internals of the oscillators.
The new player and this music was completed by the end of January 2009/beginning of February 2009.
| carlsson wrote: | | However I wonder how IRQ/CPU intensive the tight control is. For applications where the music is prioritized I am sure these new routines are superb but once you start to add advanced graphical effects requiring both CPU time and exact timing, the music player is preferred to take as few raster lines as possible. |
In Ultraplayer the control is quite CPU intensitive, both NMI and code outside interrupt.
(enabling PWM for less voices makes it a bit less CPU intensitive)
The aim was maximum control and to make it fit on unexpanded VICs. |
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Vic20-Ian Vic 20 Afficionado
Joined: 24 Aug 2008 Posts: 366 Location: Isle of Man
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Posted: Tue Oct 13, 2009 2:15 am Post subject: |
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I love it and I don't usually like demo music at all.
I love the way it is put together.
Holding down Shift for a glimpse of the Vic20 "Matrix" is fun too!
Now if you could get it to sound like the violin like qualities of Brian May's guitar and play Queen's Keep Yourself Alive on the Vic I will have all my favourite things combined.
Great work. Thank you. _________________ Vic20-Ian
The best things in life are Vic-20
Upgrade all new gadgets and mobiles to 3583 Bytes Free today! Ready |
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Boray Musical Smurf

Joined: 03 May 2004 Posts: 2758 Location: Sweden
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Posted: Tue Oct 13, 2009 4:31 am Post subject: |
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Sounds nice! (In vice) _________________ Lost in the jungle of PRG files? PRG Starter is here! |
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tlr Vic 20 Devotee
Joined: 04 Oct 2004 Posts: 253 Location: Stockholm/Sweden
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Posted: Tue Oct 13, 2009 2:06 pm Post subject: |
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Thanks for the positive comments!
I've added an mp3 download to the original post. (sampled from my PAL Vic-20) |
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Jeff-20 Denial Founder

Joined: 31 Dec 1969 Posts: 4133 Location: Chicago
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Posted: Sat Mar 20, 2010 11:14 pm Post subject: |
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Why didn't I try this on real hardware the first time? It is so much better on a real vic than an emulator. Has anyone developed a better music notation table than the one in the user's manual? I vaguely recall someone working on that, but I couldn't find it in a forum search. _________________ High Scores, Links, and Jeff's Basic Games page. |
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ral-clan plays wooden flutes

Joined: 26 Jan 2006 Posts: 2948 Location: Ontario, Canada
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Posted: Sun Mar 21, 2010 6:48 am Post subject: |
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Sounds really great. No out of tune notes, either.
The VIC may not have the flexiblity or multiple waveforms of the SID, but it does have a nice "growl" to it's square wave tone which I really like.
What does PWM stand for (you mention 6-bits of PWM)?
Pulse width modulation? |
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Pedro Lambrini Vic 20 Nerd

Joined: 01 Dec 2008 Posts: 994 Location: Edinburgh
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Posted: Sun Mar 21, 2010 7:05 am Post subject: |
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I didn't listen to this on proper hardware the first time either but it does sound good on a Vic, doesn't it? I would love to hear this quality of music more often on the VIC chip - I wish I had the talent! I agree with ral-clan in that while not as versatile as the SID the VIC does hold its own charm which I really like - the soudtrack for Dragonwing is the biggest reason why I love that game.
My dream would be to have an intro demo for a game with the hires art of Minigrafix and the hi quality sound of Datapop. Omega Fury with a proper intro would be the Dog's proverbials...  _________________ "...That of the Eastern tribe being like a multitude of colours as if a rainbow had settled upon its brow..." Daniels 1:3 |
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rhurst Omega Star Commander

Joined: 31 Jan 2008 Posts: 694 Location: Providence, RI
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Posted: Sun Mar 21, 2010 9:36 am Post subject: |
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From its README.txt:
| Code: | Quick player notes:
- Tight oscillator control. 9 bits frequency, 6 bits PWM
- jmp/jsr/rts based pattern sequencing with transpose.
- Table based arpeggios/waveform.
- Table based PWM control.
- Table based vibrato control. |
Er, can someone tell me what language is that?
That's some impressive audio manipulation to make for a groovy tune and beat.  _________________ Any technology distinguishable from magic is insufficiently advanced. See also magic. |
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tlr Vic 20 Devotee
Joined: 04 Oct 2004 Posts: 253 Location: Stockholm/Sweden
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Posted: Wed Apr 07, 2010 8:56 am Post subject: |
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| ral-clan wrote: | Sounds really great. No out of tune notes, either.
The VIC may not have the flexiblity or multiple waveforms of the SID, but it does have a nice "growl" to it's square wave tone which I really like.
What does PWM stand for (you mention 6-bits of PWM)?
Pulse width modulation? |
Thanks!
Yes.
The most prominent use of PWM in this song is in the bass sound but it is also used in several of the other sounds in more subtle ways. |
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tlr Vic 20 Devotee
Joined: 04 Oct 2004 Posts: 253 Location: Stockholm/Sweden
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Posted: Wed Apr 07, 2010 9:13 am Post subject: |
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For the curious you can view the source of the song data here: datapop_songdata.asm.
(command and song format reference: ultraplayer_ref.txt)
This file gets included by the main code which defines a few macros and note values.
It is then all assembled using dasm.
I first composed prototypes of various parts of the song using Renoise on my PC.
Then I coded the song data by hand using various bits from the prototyped song as reference.
All sounds were tweaked in the source and transferred using over5/tinyrs for checking the result. |
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