**New Release** REALMS OF QUEST 3 (available for order!)

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Ghislain
Realms of Quest
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Post by Ghislain »

I came back from a week long vacation. Today I worked on tweaking some of the menus and I also modified the VICSIDE BOXING game on side 2 so that it could run a bit more smoothly.

Looking at the directory of Realms III, there is quite a few files. That's because for the 16K version (REALMS4.MAIN and REALMS6.MAIN), the game program will load 200 byte graphic files on an on-needed basis.

Code: Select all

0   "REALMS OF QUEST3" 00 2A
3    "REALMS3.BOOT"     PRG  
66   "REALMS3.INTRO"    PRG   
5    "REALMS3.LOADER"   PRG  
6    "REALMS3.TRANSFER" PRG  
0    "----------------" DEL< 
111  "REALMS3.MAIN"     PRG    
33   "REALMS3.A000"     PRG   
111  "REALMS5.MAIN"     PRG    
33   "REALMS5.A000"     PRG   
2    "RQ3SAVE1"         PRG  
2    "RQ3SAVE2"         PRG  
2    "RQ3SAVE3"         PRG  
2    "RQ3SAVE4"         PRG  
2    "RQ3SAVE5"         PRG  
2    "RQ3SAVE6"         PRG  
2    "RQ3SAVE7"         PRG  
2    "RQ3SAVE8"         PRG  
2    "RQ3SAVE9"         PRG  
0    "----------------" DEL< 
79   "REALMS4.MAIN"     PRG   
2    "RQ4GRAA"          PRG  
1    "RQ4GRAB"          PRG  
1    "RQ4GRAC"          PRG  
1    "RQ4GRAD"          PRG  
1    "RQ4GRAE"          PRG  
1    "RQ4GRAF"          PRG  
1    "RQ4GRAG"          PRG  
1    "RQ4GRAH"          PRG  
1    "RQ4GRAI"          PRG  
1    "RQ4GRAJ"          PRG  
1    "RQ4GRAK"          PRG  
1    "RQ4GRAL"          PRG  
1    "RQ4GRAM"          PRG  
1    "RQ4GRAN"          PRG  
1    "RQ4GRAO"          PRG  
1    "RQ4GRAP"          PRG  
1    "RQ4GRAQ"          PRG  
1    "RQ4GRAR"          PRG  
1    "RQ4GRAS"          PRG  
1    "RQ4GRAT"          PRG  
1    "RQ4GRAU"          PRG  
1    "RQ4GRAV"          PRG  
1    "RQ4GRAW"          PRG  
1    "RQ4GRAX"          PRG  
1    "RQ4GRAY"          PRG  
1    "RQ4GRAZ"          PRG  
1    "RQ4GRA0"          PRG  
1    "RQ4GRA1"          PRG  
1    "RQ4GRA2"          PRG  
1    "RQ4GRA3"          PRG  
1    "RQ4GRA4"          PRG  
1    "RQ4GRA5"          PRG  
1    "RQ4GRA6"          PRG  
2    "RQ4SAVE"          PRG  
0    "----------------" DEL< 
79   "REALMS6.MAIN"     PRG   
2    "RQ6GRAA"          PRG  
1    "RQ6GRAB"          PRG  
1    "RQ6GRAC"          PRG  
1    "RQ6GRAD"          PRG  
1    "RQ6GRAE"          PRG  
1    "RQ6GRAF"          PRG  
1    "RQ6GRAG"          PRG  
1    "RQ6GRAH"          PRG  
1    "RQ6GRAI"          PRG  
1    "RQ6GRAJ"          PRG  
1    "RQ6GRAK"          PRG  
1    "RQ6GRAL"          PRG  
1    "RQ6GRAM"          PRG  
1    "RQ6GRAN"          PRG  
1    "RQ6GRAO"          PRG  
1    "RQ6GRAP"          PRG  
1    "RQ6GRAQ"          PRG  
1    "RQ6GRAR"          PRG  
1    "RQ6GRAS"          PRG  
1    "RQ6GRAT"          PRG  
1    "RQ6GRAU"          PRG  
1    "RQ6GRAV"          PRG  
1    "RQ6GRAW"          PRG  
1    "RQ6GRAX"          PRG  
1    "RQ6GRAY"          PRG  
1    "RQ6GRAZ"          PRG  
1    "RQ6GRA0"          PRG  
1    "RQ6GRA1"          PRG  
1    "RQ6GRA2"          PRG  
1    "RQ6GRA3"          PRG  
1    "RQ6GRA4"          PRG  
1    "RQ6GRA5"          PRG  
1    "RQ6GRA6"          PRG  
0    "----------------" DEL< 
50 BLOCKS FREE.
(mod: removed blank lines between dir entries)
"A slave is one who waits for someone to come and free him." -- Ezra Pound
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Ghislain
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Post by Ghislain »

saehn has been working on a splash screen for the intro, using Mike's graphical tools. Although this image is still a work 'in progress' according to him, I decided to figure out how to extract the graphics data and copy-paste it to source code.

Image
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ravenxau
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Post by ravenxau »

Ghislain wrote:saehn has been working on a splash screen for the intro, using Mike's graphical tools. Although this image is still a work 'in progress' according to him, I decided to figure out how to extract the graphics data and copy-paste it to source code.

Image
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carlsson
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Post by carlsson »

saehn is an artist in the only and true meaning.
Anders Carlsson

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Jeff-20
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Post by Jeff-20 »

I'm dying to have him make graphics for me just as I want AC soft to make the music for one of my games, but as a purist, I feel the obsessive need to do it all myself. Ha
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darkatx
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Post by darkatx »

:shock:
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Post by carlsson »

Jeff: You know the video game market no longer is a one man show.. You will never make it big in the land of modern gaming if you insist of doing everything yourself, from start to finish. 8)
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Jeff-20
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Post by Jeff-20 »

I'll never make it if I insist on making games in BASIC for the (unexpanded even) VIC 20. :lol: I think I may have lost my chance at fortune and fame a long long time ago... I should have studied Ventriloquism instead of throwing my life away on 3.5k of gameplay.
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saehn
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Post by saehn »

Thank you Anders!

Jeff, one day you'll come around ;-)

All, I'm definitely going to finish up that graphic but I'm leaving out of town tomorrow for a week (camping in Yosemite). It's one of several ongoing graphics projects, but I want to finish it soon. I know Ghislain is itching to get the game out the door and I hate holding him up.

Soon! :-)
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orion70
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Post by orion70 »

Ghislain, I'm spending too much time reading the manual... :wink:

Anyway, just to summarize facts concerning RQ3:
- When will the game be published?
- It will be available for 32K and 16K VIC. What are the main differences between the two versions?
- Will the two versions be both commercialized by Psytronik?
- How much (approx.) for each?
- Will the game be available onto a real floppy disk, or in a .d64 disk image, or in both forms?
- Will the manual be valid for both versions? Or there will be two manuals?

Sorry for asking trivial questions, but 40+ pages in this thread made me impatient - and pretty much lost in the news. :oops:
carlsson
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Post by carlsson »

orion70 wrote:- Will the two versions be both commercialized by Psytronik?
- How much (approx.) for each?
If I understand correctly, Ghislain is aiming for one floppy disk containing both versions, as well as a library of his previous releases. Thus when you buy the game from Psytronik, you actually get a whole collection of games in one.
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orion70
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Post by orion70 »

OK, that's logical. Do you think that also a d64 version will be available for the customer to play on the emulator?
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Mayhem
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Post by Mayhem »

There will be a digital download to purchase. Anyone buying the boxed disk version will automatically get this as well as part of their purchase.
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orion70
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Post by orion70 »

:D Thanks!
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Ghislain
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Post by Ghislain »

orion70: there will also be a 'free' version available for download as a demo. It's still the full game except that only the original graphics 32K version will be on the D64 image. If somebody wants the enhanced graphics (by saehn) and/or the 16K version along with a complete anthology of games I created for the unexpanded VIC-20 on side 2, then he or she can buy it.

I include everything on one disk (using both sides) because I wanted to pack as much value into a single release. You can play Realms 1&2 for the unexpanded VIC-20, Dunjon Crawler with 16K and the full complete version of Realms 3 with 32K. I created the 16K version for the purpose of making this release more appealing to those VIC-20 users who only have 16K but not 32K expansion.

Differences between 16K and 32K are that the 32K version has joystick support, music, world map, 9 save game slots to disk and save game to tape support. It's basically a stripped down version that is a DUNJON CRAWLER.

In my latest incarnation of the manual, I include a section that explains the 16K version and the quest (which takes place in the dungeon underneath the castle -- ala Oubliette or Wizardry). You can transfer your party between the 16K and 32K versions as well. I consider the 16K version to be a separate bonus game (but which happens to use the same game engine).

As for the release date, Psytronik originally aimed for September but it looks like the publication will be postponed to October.

Thanks!
"A slave is one who waits for someone to come and free him." -- Ezra Pound
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