Dude, can you post a PRG or something? Even after converting this to lowercase, I get SYNTAX errors pasting it into VICE... sigh. Some of the lines may have been crunched to fit.
Jeff-20 wrote:Dude, can you post a PRG or something? Even after converting this to lowercase, I get SYNTAX errors pasting it into VICE... sigh. Some of the lines may have been crunched to fit.
Jeff-20 wrote:Wow.... I can't wrap my head around the code. This game is giving me an inferior complex!
Yes to that! - I consider myself a reasonable coder (C++, VB.NET, ASP PHP, SQL and some simple 6502 Assembly), and i haven't been able to unravel the secrets of this gem
Holy JC, lines 6 and 7 are the most divinely cryptic lines of code I've ever seen. Do they store the shapes of the various blocks in little 4x4 arrays?
It might be useful to point out Petris was part of the 2002 MiniGame Compo. As far as I know it is written to be runnable on any Commodore computer with Microsoft Basic, i.e. from PET 2001 to C128, perhaps even C65.
carlsson wrote:It might be useful to point out Petris was part of the 2002 MiniGame Compo. As far as I know it is written to be runnable on any Commodore computer with Microsoft Basic, i.e. from PET 2001 to C128, perhaps even C65.
you are correct - I myself have run it on three different commodore platforms.