Fun game idea

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Kweepa
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Post by Kweepa »

Here's another idea.
Inspirational sprites:
Image
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Jeff-20
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Post by Jeff-20 »

Kweepa wrote:Here's another idea.
Inspirational sprites:
Image
AWESOME! I love those little things.
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Post by PaulQ »

I guess the gerbil has to be red and not brown? :wink:
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Kweepa
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Post by Kweepa »

It was supposed to be a dog :cry:
I made some more:
Image Image Image
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Kweepa
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Post by Kweepa »

Last set:
Image

I also made a set from vintage VIC games (with a couple of Speccy sprites thrown in):

Image

It was surprisingly hard to find decent 8x8 sprites. These were all I really liked from the screenshots on Arma's tape archive and the cartridge games listed on mobygames. How many do you recognise?

(Scaled to 3x2.)
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Jeff-20
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Post by Jeff-20 »

amazing graphics! the state of texas is incredible as 8 x 8....
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ral-clan
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Post by ral-clan »

Those are cute! I recognize the Sword of Fargoal ones.

I love little 8x8 and 8x16 sprites or custom characters. That's one of the reasons I love colour Moria (CUMoria) for the Amiga so much.

I wonder if Moria, Rogue or Angband could ever run on a VIC. I realise there are already versions (of which Sword of Fargoal is one), but I mean a really complex version. I wonder how much RAM the original mainframes that ran Rogue had.
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Post by carlsson »

Don't forget Whack by Aleksi Eeben. A bit minimalistic perhaps, but closer to Rogue than SoF really is.
Anders Carlsson

Image Image Image Image Image
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Post by gklinger »

It's easy to overlook Whack given that it's only 1K. :)
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Kweepa
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Post by Kweepa »

I've been working on a graphical update to Whack, based on the source code Aleksi released.

Before:
Image

After:
Image

I'm also:
Changing the keyboard controls away from the cursor keys which are awful on a real VIC (I think he used the cursors because they autorepeat without needing to POKE650,128).
Autodetecting PAL/NTSC.
Joystick support?
Preventing the player stepping on the stairs up from level 1 when you don't have the amulet.
Adding some sound.
Possibly adding some variety to the ground graphics.
You are dead/You have won messages.
Doing some other stuff? Suggestions? (Without changing gameplay.)

I may write another game in a similar vein using the same basic engine later, which would have gameplay "enhancements", a thematic change, etc.
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orion70
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Post by orion70 »

Can't wait to see it done :D
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nbla000
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Post by nbla000 »

Kweepa wrote:I've been working on a graphical update to Whack, based on the source code Aleksi released.
Hey, the beginning of the year is a productive period for you !!! :wink:

Right ?
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ral-clan
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Post by ral-clan »

Kweepa wrote:I've been working on a graphical update to Whack, based on the source code Aleksi released.
yay! yaY! YAY!

I love this genre. Looks great. :D
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Post by vic user »

oh cool!

Whack! is one of my fav. games... played it TONS of times
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Pedro Lambrini
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Post by Pedro Lambrini »

I love ASCII Roguelikes. I play DooM RL the most on PC and Whack on my 8-bits - it's amazing and really captures both genres really well IMHO.

I'm surprised there aren't more on the VIC. It seems to me to be the perfect fit for a machine lacking (by todays standards!) in the graphice front. I wish I could port some of the smaller ones myself...

As for the Whack remake that sounds really cool! I would love to see joystick support and lots of SFX. Also, how about a parallel release: One with your new graphics and one with the original ASCII?

So, do you have any ideas that you'd share for your future 'enhanced' game? :)
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