WinVice: How to load Multi-Cartridges without GB

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Vicman *1970
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WinVice: How to load Multi-Cartridges without GB

Post by Vicman *1970 »

Hi all,

how can I load and play a multi-cartridge (f.e. Outworld *.a0 & *.6000)
in winvice, without using the Vic20GB (Gemus-script) ?

I know GB20 is a great program to archiving & playing Vic-Games.
And of course I use it, too. (not only for the Vic, I use all Gamebases)

But there is also the ECC. Short for Emu Control Center.
With this Programm you can collecting & archiving about 100 old & new
Computer-Systems.

The Programmer "Andreas" (ECC) & "Sebastiaan" (Phoenix) are doing a good Job.

I'm just a Member of ecc and collect infos for the "romdb" , put Screenshots to the Vic20 database (Image-packs). - However......

But the Problem is : You can't use the Gemus-Script with ECC.
At this Time, you can only start "*.prg's" with ECC automaticly, by using a Script incl. "PRGIndo.exe"......
"Phoenix" is just working on a Script, to start all Fileextensions with ECC.
And I think he will do !!!

But of course, he is not a Vic20-Freak, and so I think there will be much trouble to run Multi-Cartridges & Multi-Prg's .
The only way I know, how to use the multi-prg's, is to make a *.d64.....

If someone of you can help a little bit, (if Phoenix needs help) i'll be very gratefull !

btw.
You can also help, to fill the romdb with Info's for Vic-Games..... :wink:
I've allready add many Games. But I think there are still "Metadata" - Errors in it. (programmer, publisher, etc.)

Of course, you can also make Entrys for all other Computers, Consoles & Handhelds :P

At last I wanted to say : ECC isn't a Competition or Opponent to Gamebase.....It's just another Cool Program for all Retro-Collectors !

Here are a few links if you're interested :

The ECC-Forum (English) : http://ecc.phoenixinteractive.mine.nu/index.php

The ECC - GameDatabase : http://www.camya.com/gamedb/

ECC - Website : http://www.camya.com/eccblog/

The Vic-20 - Script-Topic : http://ecc.phoenixinteractive.mine.nu/v ... =51&t=2399
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Mayhem
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Post by Mayhem »

You have to attach each image to the correct memory space first and then boot/reset the emulator. Directly this involves "attach cartridge image" in the FILE menu of Vice, followed by a soft reset.

Or you want -CARTx command line operation for a hard start of Vice, where x = 2,4,6,A or B regarding the memory location you need.

For example, Pole Position you would need something like...

xvic.exe -cart6 poleposition60.prg -carta polepositiona0.prg

This how the GEMUS script operates, building the command line invisibly.

You DO realise though that I'm about to unleash v0.2 of Gamebase20 very shortly however?! ;)
Lie with passion and be forever damned...
Vicman *1970
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Posts: 247
Joined: Sat Jun 30, 2007 5:48 am

Post by Vicman *1970 »

Hi Mayhem,

Yes, of course I know about your Gamebase20 v.02 !
And I can't wait for it :P
If you need some Game-Screenshots, feel free to use the Imagepack I've made for ECC.
You can find it on the General-Ecc Website.

Thanks for your help ! Maybe "Phoenix" can use this Info's.

Have you also an idea, how to load "multi-prg's" ?
Think it's the same : using the command line.......

I am only a Retro-Freak, and not a programer.... :mrgreen:
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Mayhem
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Post by Mayhem »

If you mean an actual multiload game (ie. you load part 1 and then load part 2 next), then putting the PRGs inside a T64 or D64 is going to be the only way me thinks...
Lie with passion and be forever damned...
Vicman *1970
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Posts: 247
Joined: Sat Jun 30, 2007 5:48 am

Post by Vicman *1970 »

Yes, I mean these multi-prg's on zimmers.net
I've made a *.d64

Question :
Is it better (smaller size) (*.d64=171kb) to put this prg's inside a T64 ? (*.t64=55 kb,... right ?)
and if yes, wich program can I use to make one ?


ähhm....on Zimmers.net I can read :
The loaders require disk device #8, unless otherwise specified.

So, only for *.d64 :?:
Vicman *1970
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Posts: 247
Joined: Sat Jun 30, 2007 5:48 am

Post by Vicman *1970 »

O.K.

I've got it !!! :wink:

look here
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