I am still waiting for a version that looks fine on an NTSC VIC!!d0c wrote:...frogger was released last year, everyone loved it. so why not berzerk this year...
Games we want to see
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talking of Shamus, at the end of the ROM cartdrige image I found this message from the author:
it was encoded in ASCII rather than PETSCII as one would expect.WHAT A HORRIBLE MESS!THIS PROGRAM HAS GREAT AMOUNTS OF WASTED ROM SPACE...
NOTE TO PROSPECTIVE SOFTWARE PIRATES: THIS PROGRAM WAS WRITTEN
BY TOM GRINER 777-36 SAN ANTONIO RD. PALO ALTO CALIFORNIA...I WOULD LOOSE MONEY IF
YOU DISTRIBUTE STOLEN COPIES OF THIS PROGRAM...SO, RATHER THAN STEAL THIS,
WRITE ME A LETTER AND I WILL SEND YOU SOME FREE SOFTWARE... THIS MAY SOUND SILLY,
BUT I WOULD REALLY HATE TO HAVE PEOPLE STEALING MY PROGRAMS...
BY THE WAY: IT IS ILLEGAL TO COPY THIS PROGRAM ....................
THIS SPACE FOR RENT......HELP, I AM TRAPPED IN A VIC-20 CARTRIDGE...
Coolnippur72 wrote:talking of Shamus, at the end of the ROM cartdrige image I found this message from the author:
PRG Starter - a VICE helper / Vic Software (Boray Gammon, SD2IEC music player, Vic Disk Menu, Tribbles, Mega Omega, How Many 8K etc.)
- eslapion
- ultimate expander
- Posts: 5037
- Joined: Fri Jun 23, 2006 7:50 pm
- Location: Canada
- Occupation: 8bit addict
Yeah, I saw this message when I compiled the ROM images for the Behr Bonz cart. Found it pretty amusing.nippur72 wrote:talking of Shamus, at the end of the ROM cartdrige image I found this message from the author:
I can tell you there are a couple of other VIC carts with messages like that in them and not all of them are at the end.
I'll leave you all the fun of finding them.
Be normal.
- Kweepa
- Vic 20 Scientist
- Posts: 1302
- Joined: Fri Jan 04, 2008 5:11 pm
- Location: Austin, Texas
- Occupation: Game maker
He's XORing the characters to the screen and cycling through the characters to update their sprite frame and/or move them. It is impressive that he can update 16 (or more?) enemies plus a player and 6 bullets fast enough to make a playable game! I think the sprites must be stored pre-shifted in RAM.nippur72 wrote:I'm amazed by Shamus ability to show so many sprites (even if 8x8) at the same time. Their number seems to increase dinamically because the game slows down when there are too many of them. I'm tempted to disassemble it.
not actually, but I'm playing it in mame just to make an idea of it...d0c wrote:@nippur72: are you working on berzerk or not
BTW, the original graphics wastes a large amount of ram (sprites are 8x16 and have all positions encoded) so expansion 8K expansion memory would be a minimum if ported for the vic.
8k shouldnt be a problem, its when you go over the magic 16k you should worry
if it makes thing easier here is the full source, for a complete clone of berzerk written in c for the atari lynx which uses a 6502...
http://jum.pdroms.de/lynx/lynxprog.html
if it makes thing easier here is the full source, for a complete clone of berzerk written in c for the atari lynx which uses a 6502...
http://jum.pdroms.de/lynx/lynxprog.html
1983 vic20 & 3k-16k ram expansion....