New Game - "Parachute"
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New Game - "Parachute"
Hi all,
for the Vic-20 plus 8K... 'Game & Watch Parachute'.
http://www.adam.com.au/grichards/parachute.d64
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Controls:
Z left
M Right
F1 - Start Game A
F3 - Start Game B
F5 - Black and White (if you don't like the colour clash..)
F7 - Colour
-----------
Thanks to Ral-Clan for the tunes (originally for another game which.. err.. is not dead, just resting..)
Apologies it's not 100% accurate to the original, but hope you enjoy this nevertheless..
-G
for the Vic-20 plus 8K... 'Game & Watch Parachute'.
http://www.adam.com.au/grichards/parachute.d64
-----------
Controls:
Z left
M Right
F1 - Start Game A
F3 - Start Game B
F5 - Black and White (if you don't like the colour clash..)
F7 - Colour
-----------
Thanks to Ral-Clan for the tunes (originally for another game which.. err.. is not dead, just resting..)
Apologies it's not 100% accurate to the original, but hope you enjoy this nevertheless..
-G
3^4 is 81.0000001
Hey Victragic, very nice conversion, i like it very much, many compliments !!!
Nice tune too, good work Ral-Clan.
Great idea to simulate an old Game & Watch games.
Is this conversion the first of a long series ?
Do you need inspirations ?
take a look to this site.
Nice tune too, good work Ral-Clan.
Great idea to simulate an old Game & Watch games.
Is this conversion the first of a long series ?
Do you need inspirations ?
take a look to this site.
Mega-Cart: the cartridge you plug in once and for all.
Thanks-nbla000 wrote:Hey Victragic, very nice conversion, i like it very much, many compliments !!!
Nice tune too, good work Ral-Clan.
Great idea to simulate an old Game & Watch games.
Is this conversion the first of a long series ?
Do you need inspirations ?
take a look to this site.
I'm hoping to do a few in a series, over time.. this is a port of the Gameboy 'Game&Watch Gallery' version - now I've done one, it should be really easy to do others. Or I guess I could make completely original ones.. anyone want to design an LCD game? Anyone?
3^4 is 81.0000001
Back "in the day", a friend and myself would come up with game & watch concepts, It was our dream to implement the ideas on an unexpanded vic and send them to nintendo to make our fortunes! - Unfortunately, neither of us at the time had the programming skills to make it happen. After reading the included readme.txt, I thought, how about a challenge - convert your favourite game & watch to unexpanded vic using petscii characters. Surely this must be possible.
- orion70
- VICtalian
- Posts: 4341
- Joined: Thu Feb 02, 2006 4:45 am
- Location: Piacenza, Italy
- Occupation: Biologist
Excellent... and addictive
You should add this entry in the sticky General Topics thread VIC-20 Releases of 2008
You should add this entry in the sticky General Topics thread VIC-20 Releases of 2008
Freaky. You actually captured the feel of a G&W. That's impressive.
Excellent suggestion.orion70 wrote:You should add this entry in the sticky General Topics thread VIC-20 Releases of 2008
In the end it will be as if nothing ever happened.
- Mayhem
- High Bidder
- Posts: 3027
- Joined: Mon May 24, 2004 7:03 am
- Website: http://www.mayhem64.co.uk
- Location: London
Well it's already been added to GB20
Definitely an excellent version... I guess it makes it easier being one of the pure left/right games unlike some of the later ones.
Here's an idea though... given the "widescreen" aspect of the Vic20 display, I wonder if you could put that to use with some of the double screen titles such as Cement Factory?
Definitely an excellent version... I guess it makes it easier being one of the pure left/right games unlike some of the later ones.
Here's an idea though... given the "widescreen" aspect of the Vic20 display, I wonder if you could put that to use with some of the double screen titles such as Cement Factory?
Lie with passion and be forever damned...
I started with 'Mario Bros' as per my avatar, however my approach was to use 8x8 character-based graphics, not bitmapped - which looked great but unfortunately I ended up running *just* short on graphics memory.. in the end, I decided to begin with Parachute as an earlier, simple example, and now that I have a 'platform' can look at more complex ones.Mayhem wrote:Well it's already been added to GB20
Definitely an excellent version... I guess it makes it easier being one of the pure left/right games unlike some of the later ones.
Here's an idea though... given the "widescreen" aspect of the Vic20 display, I wonder if you could put that to use with some of the double screen titles such as Cement Factory?
I think the versatility of the VIC display means that both horizontal and vertical games should work quite nicely..
Thanks to DoC for updating the 'Games of 2008' entry too.. I think we have a very diverse range of games this year..
3^4 is 81.0000001
I'm sorry to say, but I think I found the first BUG with it.
When the game starts, the position of the player in the game doesn't match the position of the player on the display. As such, until you move, it's possible for you to catch a guy in the wrong place, and drop a guy in the right place.
Can anyone else confirm this bug?
When the game starts, the position of the player in the game doesn't match the position of the player on the display. As such, until you move, it's possible for you to catch a guy in the wrong place, and drop a guy in the right place.
Can anyone else confirm this bug?