New release: the Evil Castle
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- orion70
- VICtalian
- Posts: 4341
- Joined: Thu Feb 02, 2006 4:45 am
- Location: Piacenza, Italy
- Occupation: Biologist
New release: the Evil Castle
Hi there,
Here is a small game for VIC-20 expanded with 16K RAM.
It's a classic text-only RPG/adventure, in which you are a knight with the mission to enter an enchanted castle, defeat monsters, and find the secret exit.
It was developed in pure BASIC, as a modification of a type-in adapted to the VIC, with slightly modified rules, map, and room descriptions. Humble effort, compared to programming skills of other guys here.
I saved it onto a tap image, and created also a brief separate introduction ("ec intro" on the tape), coming on screen with a tele-type style, to add some eighties flavour.
For further details, please read the enclosed instructions in pdf format.
I hope you will have fun playing this as I did programming it; feel free to modify it or correct errors if you find some.
I also created a new post in the "VIC-20 releases of 2008", General Topics section.
Here is a small game for VIC-20 expanded with 16K RAM.
It's a classic text-only RPG/adventure, in which you are a knight with the mission to enter an enchanted castle, defeat monsters, and find the secret exit.
It was developed in pure BASIC, as a modification of a type-in adapted to the VIC, with slightly modified rules, map, and room descriptions. Humble effort, compared to programming skills of other guys here.
I saved it onto a tap image, and created also a brief separate introduction ("ec intro" on the tape), coming on screen with a tele-type style, to add some eighties flavour.
For further details, please read the enclosed instructions in pdf format.
I hope you will have fun playing this as I did programming it; feel free to modify it or correct errors if you find some.
I also created a new post in the "VIC-20 releases of 2008", General Topics section.
Last edited by orion70 on Tue May 27, 2008 1:29 pm, edited 1 time in total.
- orion70
- VICtalian
- Posts: 4341
- Joined: Thu Feb 02, 2006 4:45 am
- Location: Piacenza, Italy
- Occupation: Biologist
Thank you guys.
I just received a couple of PMs from Mayhem - he will be so kind to include the game in the GB20.
He spotted some spelling errors (one in the intro: mistery instead of mystery) and at least two flaws in the game (your score increases as you repeat the "display score" command; you tend to lose weapons or the torch during fights a little too often).
Please, be patient and tell me if you find any error, so that I can correct them all together and provide a definitive version for you and the GB20.
@Jeff: no problem to run EC with VICE.
@d0c: download it here
@glinker: [digression] shaping up nicely, except for some continuous fights between certain members of the forum What if we ALL focus on the VIC-20? And remember it's a FRIENDLY computer? [/digression]
I just received a couple of PMs from Mayhem - he will be so kind to include the game in the GB20.
He spotted some spelling errors (one in the intro: mistery instead of mystery) and at least two flaws in the game (your score increases as you repeat the "display score" command; you tend to lose weapons or the torch during fights a little too often).
Please, be patient and tell me if you find any error, so that I can correct them all together and provide a definitive version for you and the GB20.
@Jeff: no problem to run EC with VICE.
@d0c: download it here
@glinker: [digression] shaping up nicely, except for some continuous fights between certain members of the forum What if we ALL focus on the VIC-20? And remember it's a FRIENDLY computer? [/digression]
Last edited by orion70 on Tue May 27, 2008 1:28 pm, edited 2 times in total.
- orion70
- VICtalian
- Posts: 4341
- Joined: Thu Feb 02, 2006 4:45 am
- Location: Piacenza, Italy
- Occupation: Biologist
On the last (rainy) weekend, being free from any business, I modified the Evil Castle as follows:
- Spelling correction;
- You don't drop the torch anymore during fights;
- You drop your weapon during fights less often, and only if you don't wear armor;
- The phrase "You hit the (monster)... but you miss him" (a logical non-sense) became "You hit the (monster)... but do no damage";
- Eliminated the score bug;
- Eliminated another major bug: monsters suffered a loss of 2 points even when you did no damage! It's little harder to defeat the strongest ones now.
I edited the corresponding thread in General Topics.
That's all folks.
- Spelling correction;
- You don't drop the torch anymore during fights;
- You drop your weapon during fights less often, and only if you don't wear armor;
- The phrase "You hit the (monster)... but you miss him" (a logical non-sense) became "You hit the (monster)... but do no damage";
- Eliminated the score bug;
- Eliminated another major bug: monsters suffered a loss of 2 points even when you did no damage! It's little harder to defeat the strongest ones now.
I edited the corresponding thread in General Topics.
That's all folks.
Last edited by orion70 on Tue May 27, 2008 1:39 pm, edited 2 times in total.
- Mayhem
- High Bidder
- Posts: 3027
- Joined: Mon May 24, 2004 7:03 am
- Website: http://www.mayhem64.co.uk
- Location: London
- orion70
- VICtalian
- Posts: 4341
- Joined: Thu Feb 02, 2006 4:45 am
- Location: Piacenza, Italy
- Occupation: Biologist
Evil Castle Rev_2 up and running. Main changes:
- Changed completely the color combinations. It looked pretty good before in VICE, but I realized it was awful on the real VIC; so, I turned to white background and darker characters.
- You earn cash when you defeat a monster. You'll know how much when you meet him; the stronger the foe, the higher your reward.
- When you have the sword AND the axe, you fight with both of them at the same time. This gives you a little advantage...
- ...but you can always lose them during the fight, UNLESS you wear the armor.
- Strength lost and current strength points are always specified.
- Two lines of credits at the beginning (yes, I'm so vain...).
- I created a cassette cover for the virtual tape (completely unuseful, but I had fun with it).
Download links:
TAP VERSION
DISK VERSION (no intro)
MANUAL
CASSETTE COVER
All links in other threads updated.
Cheers
- Changed completely the color combinations. It looked pretty good before in VICE, but I realized it was awful on the real VIC; so, I turned to white background and darker characters.
- You earn cash when you defeat a monster. You'll know how much when you meet him; the stronger the foe, the higher your reward.
- When you have the sword AND the axe, you fight with both of them at the same time. This gives you a little advantage...
- ...but you can always lose them during the fight, UNLESS you wear the armor.
- Strength lost and current strength points are always specified.
- Two lines of credits at the beginning (yes, I'm so vain...).
- I created a cassette cover for the virtual tape (completely unuseful, but I had fun with it).
Download links:
TAP VERSION
DISK VERSION (no intro)
MANUAL
CASSETTE COVER
All links in other threads updated.
Cheers