Thanks Jeff, see - someone noticed the results of several months studying the effects of various environmental conditions on amphibians before I started coding.Jeff-20 wrote:It just suddenly hit me!
Some may still be confused as to why Frogger's protagonist cannot touch the water without dying. Although, frogs can swim, the water depiction itself reveals much about the game.
After close examination of this most recent (and more accurate) version of the scenario, I've noticed that the even trough and lack of foamy crest may indicate the presence of heavy water. Not to be confused with hard water or with tritiated water, heavy water would create the even movement of the logs (with a complete lack of transverse waves) and not discolor the water at all.
This theory also explains the rapid evacuation of the area as indicated with the frantic traffic patterns in both directions. Frogger evidently takes place shortly after some ecological disaster.
A frog's body would reach fatal deuteration quickly due to the nature of amphibians. Many frogs are able to absorb water directly through the skin. This permeability would also make a frog more vulnerable to the heavy water molecules in the air. This explains why the frog only has a very limited time to get across before becoming overwhelmed. A crocodile would have no such problem as deuteration would take a week of more even completely submerged because of the animal's water content and size.
The size of the frog in question though, is roughly 2/3 that of a bulldozer. And it gets even bigger in the home nest, before finally giving up and suffering cardiac arrest. I'm guessing an overactive pituitary. The frog can barely jump it's own body length because of it's mass, let alone swim..