- arukanoido.demo.1647.zip
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In the making: Arukanoido – an Arkanoid clone
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- pixel
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Re: In the making: Arukanoido – an Arkanoid clone
Faster again. m(
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
Re: In the making: Arukanoido – an Arkanoid clone
works great on real hardware. buttery smooth.
I was able to enter my hi-score with paddles.
nit-picking - but could you de-bounce the fire button for entering a letter as it easily enters two letters when you only wanted one.
I was able to enter my hi-score with paddles.
nit-picking - but could you de-bounce the fire button for entering a letter as it easily enters two letters when you only wanted one.
- pixel
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Re: In the making: Arukanoido – an Arkanoid clone
Core is not bug free, I'm not hearing.
Maybe it is now… EDIT: nope.
We planned to bring on keyboard input.
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
Re: In the making: Arukanoido – an Arkanoid clone
I never understood why most Arcade-conversions go to the trouble of emulating the annoying high-score input by joystick which is just done this way on the Arcade-machines because they have no keyboard. By the way: Is the high-score table saved to disk?
- pixel
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Re: In the making: Arukanoido – an Arkanoid clone
Probably because they bombed the KERNAL area. Wouldn't want to deal with that ATVM either.
A level editor would also be lovely. Sounds like too much overhead to a fed up coder.
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
- pixel
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Re: In the making: Arukanoido – an Arkanoid clone
Saving to disk would require a file selection, wouldn't it? I have no experience with saving scores.
Charset in action. (Press C in game on NTSC.)
Charset in action. (Press C in game on NTSC.)
Last edited by pixel on Sat Feb 24, 2024 10:37 am, edited 1 time in total.
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
Re: In the making: Arukanoido – an Arkanoid clone
Not really. If you alyways use the same filename like "hiscore", you could just load it in on startup (from last used device = $ba) and delete and save it under the same name after a player entered their name. Would not work for tape or cartridge that way, though.
- pixel
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Re: In the making: Arukanoido – an Arkanoid clone
But… but… I can barely stop test-playing it anyway! :/
These tape files load at 5536 bits/s (PAL). Sadly not the right thing for durable releases. Am not having top equipment, so I'm impressed this works with all the wobbling and IRQ jittering. (I'm also too lazy to do the math.) AFAIR that's close to the point where the tape read low-pass filter is kicking in for good. In the end that means that a bit rate below 3kbit/s should be pretty safe (if recorded with something better than a c2n).
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
- pixel
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Re: In the making: Arukanoido – an Arkanoid clone
There's temptation to just plug in all levels, put the repo back online and to bugger off. The sensible part of the rest of my mind screams: "No tapes!".
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
- pixel
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Re: In the making: Arukanoido – an Arkanoid clone
Made it to round 12. Sometimes one can see blocks just disappearing. That's the only bug left I can spot. The game is too slow at times which can be fixed. Didn't feel like ~15 minutes really.
copei.de/arukanoido1666.webm
copei.de/arukanoido1666.webm
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
- pixel
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Re: In the making: Arukanoido – an Arkanoid clone
For the love of novelty this version of the tape loader takes the apex at 6kbit/s but I do not understand how the timing works.
Screens now also fade in and out which might show as flicker in your emulator. Very cheap special effect.
EDIT: Probably for the best if an established distributor would go for a physical release.
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
- pixel
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Re: In the making: Arukanoido – an Arkanoid clone
I have to write it before I need an emergency dialysis: this game does not look like a piece of art.
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
- pixel
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Re: In the making: Arukanoido – an Arkanoid clone
EDIT: small bug fixes
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
Re: In the making: Arukanoido – an Arkanoid clone
nice, didn't notice the clash before but still plays smooth.
i don't much care for the flashing before a screen is shown. Even on a CRT it didn't look pleasing to my eyes. Reminded me of having a loose video cable
i don't much care for the flashing before a screen is shown. Even on a CRT it didn't look pleasing to my eyes. Reminded me of having a loose video cable