Audio cut-off really at 1.6kHz?

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pixel
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Re: Audio cut-off really at 1.6kHz?

Post by pixel »

Tokra confirmed that the new Amen Brother code works smoothly on real machines. VICE gives one a shave hearing nerve-wise. Guess someone will fix it if the code shows up in a game or demo. ;) Am overly motivated to get to finish a thing or two.
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Noizer
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Re: Audio cut-off really at 1.6kHz?

Post by Noizer »

Amen Brother?!!
Last edited by Noizer on Tue Sep 15, 2020 11:17 am, edited 1 time in total.
Valid rule today as earlier: 1 Byte = 8 Bits
-._/classes instead of masses\_.-
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Re: Audio cut-off really at 1.6kHz?

Post by Noizer »

Noizer wrote: Tue Sep 15, 2020 11:14 am Amen Brother?!! Where is it? Can't see it ... very hungry... :shock: Dawn, wants to throw it through the spectrum analysis as soon as possible or feed my oscillator with it😜
Valid rule today as earlier: 1 Byte = 8 Bits
-._/classes instead of masses\_.-
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pixel
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Re: Audio cut-off really at 1.6kHz?

Post by pixel »

Am also hungry for a couple of things that are being ignored. Closed source. Period.
A man without talent or ambition is most easily pleased. Others set his path and he is content.
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Noizer
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Re: Audio cut-off really at 1.6kHz?

Post by Noizer »

pixel wrote: Tue Sep 15, 2020 11:23 am Am also hungry for a couple of things that are being ignored. Closed source. Period.
Which closed source?
Valid rule today as earlier: 1 Byte = 8 Bits
-._/classes instead of masses\_.-
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Noizer
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Re: Audio cut-off really at 1.6kHz?

Post by Noizer »

pixel wrote: Tue Sep 15, 2020 11:23 am Am also hungry for a couple of things that are being ignored. Closed source. Period.
Only a couple? No answer is also one.
Valid rule today as earlier: 1 Byte = 8 Bits
-._/classes instead of masses\_.-
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