Audio cut-off really at 1.6kHz?
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- pixel
- Vic 20 Scientist
- Posts: 1373
- Joined: Fri Feb 28, 2014 3:56 am
- Website: http://hugbox.org/
- Location: Berlin, Germany
- Occupation: Pan–galactic shaman
Re: Audio cut-off really at 1.6kHz?
Tokra confirmed that the new Amen Brother code works smoothly on real machines. VICE gives one a shave hearing nerve-wise. Guess someone will fix it if the code shows up in a game or demo. Am overly motivated to get to finish a thing or two.
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
Re: Audio cut-off really at 1.6kHz?
Amen Brother?!!
Last edited by Noizer on Tue Sep 15, 2020 11:17 am, edited 1 time in total.
Valid rule today as earlier: 1 Byte = 8 Bits
-._/classes instead of masses\_.-
-._/classes instead of masses\_.-
Re: Audio cut-off really at 1.6kHz?
Valid rule today as earlier: 1 Byte = 8 Bits
-._/classes instead of masses\_.-
-._/classes instead of masses\_.-
- pixel
- Vic 20 Scientist
- Posts: 1373
- Joined: Fri Feb 28, 2014 3:56 am
- Website: http://hugbox.org/
- Location: Berlin, Germany
- Occupation: Pan–galactic shaman
Re: Audio cut-off really at 1.6kHz?
Am also hungry for a couple of things that are being ignored. Closed source. Period.
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
Re: Audio cut-off really at 1.6kHz?
Which closed source?
Valid rule today as earlier: 1 Byte = 8 Bits
-._/classes instead of masses\_.-
-._/classes instead of masses\_.-
Re: Audio cut-off really at 1.6kHz?
Only a couple? No answer is also one.
Valid rule today as earlier: 1 Byte = 8 Bits
-._/classes instead of masses\_.-
-._/classes instead of masses\_.-