VIC-20 Software Releases of 2019

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Mike
Herr VC
Posts: 4841
Joined: Wed Dec 01, 2004 1:57 pm
Location: Munich, Germany
Occupation: electrical engineer

Re: VIC-20 Software Releases of 2019

Post by Mike »

Name: Pumpkid
Author: Andy H @ Hewco.uk
Released: 31st October 2019
Requirements: PAL VIC-20 with 16K-expansion (may work on NTSC also). Joystick.
Description: A Halloween game of survival against a hoard of ghosts and zombies. Defeat the evil witch Hazel to release the curse.

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Download: https://hewco64.itch.io/pumpkid

Video: https://youtu.be/Ph1HESM-PZI

Read more and discuss Pumpkid here.
tlr
Vic 20 Nerd
Posts: 567
Joined: Mon Oct 04, 2004 10:53 am

Re: VIC-20 Software Releases of 2019

Post by tlr »

Name: cbmtools 0.8
Author: tlr
Released: 1 November 2019
Requirements: Cross-platform

cbmtools is a collection of tools operating on cbm-style prg-files:

chd - cbm binary hexdump
cld - cbm binary linker (opt executable output)
csiz - cbm binary range checker
cdis - cbm binary disassembler
cdif - cbm binary diff
cpch - cbm binary patcher
cgen - cbm self-checking test file generator

(cgen and the RLE option of cld is currently c64 only)

Download: cbmtools 0.8
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tokra
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Joined: Tue Apr 27, 2010 5:32 pm
Location: Scheessel, Germany

Re: VIC-20 Software Releases of 2019

Post by tokra »

Name: Maximum Overscan
Author: tokra
Released: Jul 19, 2019 at Nordlicht Demoparty in Bremen (7th place out of 13)
Requirements: PAL VIC-20 with 24K RAM expansion

Description: Slideshow for newly created VIC-20 graphic mode:

- 224x283 hires or 112x283 multicolor pixels (true resolution)
- 8x8 blocks for foreground color (4x8 for multicolor)
- background/border color split every 8 rasterlines (36 total)
- auxiliary color split every 32 lines (9 total)

Screenshot:

Image

Download: http://www.tokra.de/vic/maximumoverscan ... erscan.zip

YouTube

pouet.net-Entry

Discussion HERE
madbeagle
Vic 20 Newbie
Posts: 2
Joined: Tue Dec 03, 2019 11:21 am
Location: Worthing
Occupation: Software Developer

Re: VIC-20 Software Releases of 2019

Post by madbeagle »

Name: Donkey Kong Junior (Game & Watch edition)
Author: Nick Sherman
Released: 2nd December 2019
Requirements: PAL VIC-20 with 16K-expansion in first two banks. Joystick.
Description: A port of the 1980s Game & Watch game. Originally written on C64, all sprites redrawn as characters for the VIC20 version.

This is my first assembly game having started to learn three weeks ago, with versions on C64, ViC20, C16/Plus4 and a PET version on the way.

Created using KickAssembler, Sublime Text, CharPad. In order to import a CharPad screen a lookup table was used to convert between the 256 possible byte values for a C64 multi-colour character to the equivalent for a VIC20 character (the codes for char colour and auxillary colours are different). Code is available on Github - at present there are no shared code files but 99% of it is identical across all systems, just copied across. Eventually I plan to produce a library that enables cross-platform character-based games to be created from the same code base by changing a build flag.

https://arlagames.itch.io/dkj-game-watch-vic-20
https://github.com/1888games/Donkey-Kong-Junior-C64

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