Scramble on the Atari VCS2600

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pixel
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Scramble on the Atari VCS2600

Post by pixel »

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Re: Scramble on the Atari VCS2600

Post by beamrider »

yes, I saw that.

I'm thinking the pulse code base could come in handy here :wink: as the Vic-20 doesn't have a decent version of Scramble.
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Re: Scramble on the Atari VCS2600

Post by pixel »

beamrider wrote:I'm thinking the pulse code base could come in handy here :wink: as the Vic-20 doesn't have a decent version of Scramble.
Oh dear… The first VIC game where you'd have to tilt over your telly sideways? :lol:
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Re: Scramble on the Atari VCS2600

Post by Boray »

pixel wrote: Oh dear… The first VIC game where you'd have to tilt over your telly sideways? :lol:
What?
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Re: Scramble on the Atari VCS2600

Post by groepaz »

as the Vic-20 doesn't have a decent version of Scramble.
wat? i always preferred the vic20 version over the slowish (and way too easy) c64 version(s) (until recently, when a super great new port showed up...)
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Re: Scramble on the Atari VCS2600

Post by beamrider »

well they all look pretty bad to me (full character scrolling), unauthentic sound effects, wrong colours etc.... The VIC should be capable of something closer to the VCS port above. Yes, the new C64 version is great.
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Re: Scramble on the Atari VCS2600

Post by beamrider »

I did a bit more reading on this.

Seems some of the new 2600 games (this included) are kind of "cheating" (IMO) as they use something call "DPC+ARM", which makes use of the "Melody" cartridge and its 70mhz RISC cpu to generate graphics frames. Some of the game is actually written in 'c' to run on the RISC CPU.
Last edited by beamrider on Sun Nov 22, 2015 2:32 pm, edited 1 time in total.
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Re: Scramble on the Atari VCS2600

Post by Boray »

Haha! I think we talked on Denial, many years ago, the possibility to put a faster cpu and lots of ram on a game cartridge to make a super cartridge game for vic-20.
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Re: Scramble on the Atari VCS2600

Post by pixel »

Is "stella" emulating a RISC plug-in? Nah. Looks pretty explainable to me without it. 32K allows for a lot of kernels.
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Re: Scramble on the Atari VCS2600

Post by hasseapa »

beamrider wrote:yes, I saw that.

I'm thinking the pulse code base could come in handy here :wink: as the Vic-20 doesn't have a decent version of Scramble.
My thoughts exactly. A 16K Pulse would make a very nice Scramble (or even a full blown Nemesis/Gradius). There is also a very nice TI Scramble from 2013.

My favorite Scramble for Vic is the one made by R. W. Stevenson. It may not play very much like the arcade and the colors are all wrong (I love the garish colors of the arcade) but it is still perhaps my all-time favorite Vic game for the unexpanded machine.
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Re: Scramble on the Atari VCS2600

Post by r.cade »

pixel wrote:Is "stella" emulating a RISC plug-in? Nah. Looks pretty explainable to me without it. 32K allows for a lot of kernels.
Yes, it is. :)

There are several of these games. Space Rocks is another...
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Re: Scramble on the Atari VCS2600

Post by beamrider »

pixel wrote:Is "stella" emulating a RISC plug-in? Nah. Looks pretty explainable to me without it. 32K allows for a lot of kernels.
YES! - Stella does emulate the melody cartridge.

If you check, you will find that the game won't run on any other flash-carts due to its reliance on the RISC cpu!
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Re: Scramble on the Atari VCS2600

Post by pixel »

Oh, O.K. That's quite a game changer. :D
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Re: Scramble on the Atari VCS2600

Post by pixel »

beamrider wrote:Seems some of the new 2600 games (this included) are kind of "cheating" (IMO) as they use something call "DPC+ARM", which makes use of the "Melody" cartridge and its 70mhz RISC cpu to generate graphics frames. Some of the game is actually written in 'c' to run on the RISC CPU.
Couldn't find anything about how to make use of the RISC CPU on the cartridge. On the AtariAge page where you can order one they don't even mention there'd be a CPU on it.

Yeah, it feels like cheating. ;)
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Re: Scramble on the Atari VCS2600

Post by beamrider »

This should provide a heads-up on the approach..

http://atariage.com/forums/blog/148-spi ... =203&st=10
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