Gamebase20 version 3!

History and Preservation Issues

Moderator: Moderators

Vicman *1970
Vic 20 Devotee
Posts: 247
Joined: Sat Jun 30, 2007 5:48 am

Post by Vicman *1970 »

Found 2 games thats maybe need the link/point : "related game"
1. Deciper (1982)(Romik)........[coding P.R. Software]
2. Logic (1982)(P.R. Software)

the graphic is almost identical....
User avatar
Mayhem
High Bidder
Posts: 3027
Joined: Mon May 24, 2004 7:03 am
Website: http://www.mayhem64.co.uk
Location: London

Post by Mayhem »

If you check the tape inlay for both, you'll find they are part of the same compilation release...
Lie with passion and be forever damned...
Vicman *1970
Vic 20 Devotee
Posts: 247
Joined: Sat Jun 30, 2007 5:48 am

Post by Vicman *1970 »

ähm....no :roll:

Romik = compilation Mind Twister -> contains 4 Games :
BlackJack, Decipher, Four Thought & Teaser

P.R. Software = compilation 6 Programs
Alarm Clock, Blackjack, Logic, Pickupgame, Smashout & War
User avatar
Mayhem
High Bidder
Posts: 3027
Joined: Mon May 24, 2004 7:03 am
Website: http://www.mayhem64.co.uk
Location: London

Post by Mayhem »

Yeah, I was thinking of the wrong game there. They do look similar.
Lie with passion and be forever damned...
Vicman *1970
Vic 20 Devotee
Posts: 247
Joined: Sat Jun 30, 2007 5:48 am

Post by Vicman *1970 »

Game : Dodgems
wrong : Language - German
right : English
Vicman *1970
Vic 20 Devotee
Posts: 247
Joined: Sat Jun 30, 2007 5:48 am

Post by Vicman *1970 »

well, not a big deal...but :
Tapefile : Booby in Action (1986)(Computronic) is missplaced.
wrong : \Extras\Tap\Unexp taps
right : \Extras\Tap\3k taps
Vicman *1970
Vic 20 Devotee
Posts: 247
Joined: Sat Jun 30, 2007 5:48 am

Post by Vicman *1970 »

Tapefile :
Fight Night (1986)(Compute mit) don't work for me....(Fight Night.tap)

but it works well in VICE, when you put tokra's 2 *.prg's in one zip-file.
This way i've added them to TOSEC.

Fight Night (1986-12)(Tronic Verlag)(de)[Compute mit][type-in][multipart].zip
=
Fight Night (1986-12)(Tronic Verlag)(de)[Compute mit][type-in][multipart].prg
fightnight2.prg
User avatar
Mayhem
High Bidder
Posts: 3027
Joined: Mon May 24, 2004 7:03 am
Website: http://www.mayhem64.co.uk
Location: London

Post by Mayhem »

Fight Night has a different second part PRG name to what the first file shows on screen. Is it meant to auto boot the second part though? As I added it myself, and created the TAP, I'm not sure.
Lie with passion and be forever damned...
Vicman *1970
Vic 20 Devotee
Posts: 247
Joined: Sat Jun 30, 2007 5:48 am

Post by Vicman *1970 »

o.k. , i've checked it again.
Tape dump works....but i need to load the second part manually with LOAD [Return] RUN [Return]
User avatar
Mayhem
High Bidder
Posts: 3027
Joined: Mon May 24, 2004 7:03 am
Website: http://www.mayhem64.co.uk
Location: London

Post by Mayhem »

Yeah, there's a few like that in the database, where the first part does not auto load the second part, and you have to manually type LOAD.
Lie with passion and be forever damned...
KingTrode
Vic 20 Hobbyist
Posts: 133
Joined: Tue Apr 13, 2010 2:32 am

Post by KingTrode »

@Mayhem

With all the reports Vicman is throwing your way (nice work), I feel like I'm slacking somewhat in testing GB20 - main reason being spending free time on my new game "Dice Drop" :roll:

So if there's any thing(s) specific you'd like me to test just let me know, as a break from coding will probably do me good.


KingTrode / Jim
User avatar
Mayhem
High Bidder
Posts: 3027
Joined: Mon May 24, 2004 7:03 am
Website: http://www.mayhem64.co.uk
Location: London

Post by Mayhem »

Well, that's true, Vicman has been very useful ;)

Of course I don't know if the reason no one else has commented so far is because they've not had much chance to try it out, or they genuinely haven't found any problems heh.

Just use it, play around, see if anything is wrong, that's pretty much the reason for handing it over to a few people early :)
Lie with passion and be forever damned...
Vicman *1970
Vic 20 Devotee
Posts: 247
Joined: Sat Jun 30, 2007 5:48 am

Post by Vicman *1970 »

Well, i'm far from testing each game....
I focused my tests on the new entries. Think you haven't changed much on the old *.mdb-file ?
And i think the GB is mostly free from errors ! 8)

...though, i would change the publisher name for some type-in's.
i.e. :
Happy Computer = Markt & Technik
Compute mit = Tronic Verlag
Computronic = Tronic Verlag
Homecomputer = Tronic Verlag (except "Spukhaus" & Skipping Ball" , should be "Roeske Verlag")
home computing weekly = Argus Press

or maybe making it more specific : i.e.
Game: Worm
Publisher : Tronic Verlag (Compute mit)

Game: Trenchfire
Publisher : Compute! (Compute!'s Gazette)

this way i named the roms in TOSEC :
Zyklo (1984)(Tronic Verlag)(de)[Computronic][type-in].d64

best solution for me would be an extra info-field in GB.
Game : Wormy
Publisher : Tronic Verlag
Type-in Magazine : Compute mit
User avatar
Kweepa
Vic 20 Scientist
Posts: 1314
Joined: Fri Jan 04, 2008 5:11 pm
Location: Austin, Texas
Occupation: Game maker

Post by Kweepa »

If the magazine name is given as the publisher, the rest of the information can be inferred. Not so if the magazine publisher is given. So I'd prefer to keep the type-in publisher as the magazine name. In a sense it's correct anyway, since the type-in was published in the magazine.
User avatar
Mayhem
High Bidder
Posts: 3027
Joined: Mon May 24, 2004 7:03 am
Website: http://www.mayhem64.co.uk
Location: London

Post by Mayhem »

Yeah, that's pretty much why I did it that way, so you know what magazine published it. Although with the Gamebase 1.3 interface, such extra details might be present in the field library. I'll see when I get there...!
Lie with passion and be forever damned...
Post Reply