Do you make games?

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Do you still make game programs for the vic?

Yes. I've made games in the past year or so.
6
33%
Yes, I made them back in the day... I may still have some.
2
11%
No, but I've been thinking about it.
8
44%
No, it's been too long I don't think I could now.
2
11%
 
Total votes: 18

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Jeff-20
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Do you make games?

Post by Jeff-20 »

Do you still make game programs for the vic?
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aneurysm
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Post by aneurysm »

when I was a kid I'd make mostly cappy animations
lately i;ve gotten back into the vic
i;ve been making paddle controled voice proggies mostly
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Jeff-20
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Post by Jeff-20 »

Ok. YOu will have to explain that! It sounds cool! "voice"????
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Guest

Post by Guest »

it's really prety\ty simple
i take the value from the paddle and adjuhst it to the values available to sounding pitches and then let the buttons on the pAddles control the off/on of the voice
different versions I;ve made use one voice per paddle (bass & noise) or combining voices...
the bass sounds fucking sweet ran through my DJ mixer with the bass pushed up all the way - i;ve used it at a gig and it went over really well
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Jeff-20
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Post by Jeff-20 »

I've been sampling VIc sounds to use in songs too! :D
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carlsson
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Post by carlsson »

I try to write at least one or two VIC-20 games for the annual
MiniGame Compo, although Aleksi Eeben et. al obviously are much better at making stunning games.

Otherwise, I'm more of a musician in a few of the demo releases, namely Veni Vidi VIC!, Vici Iterum MM, VIMMII, Beggars aren't Choosers etc.
Anders Carlsson

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Jeff-20
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Post by Jeff-20 »

I NEED to join the competition! I didn't even know about it! Ghislain submitted! I didn't know he was still around!

WOW! :shock:

I want to know when the next contest will be. I would love to submit. I need to know the rules! I have a million games in my head.
High Scores, Links, and Jeff's Basic Games page.
carlsson
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Post by carlsson »

The next compo will probably be held in June-September 2004 or something. The rules will most likely stay the same as last year. In short:
  • Two categories: 1K (1024 bytes) or 4K (4096 bytes)
  • "Loader stubs" etc are included in the file size. In the case of VIC, we store the file as a PRG which only adds two bytes load address.
  • You have full access to calling ROM routines, using a decompressor etc if your program exceeds the size limit. What is counted is the compressed size.
  • Any programming language is OK, but it has to start with RUN, so typically either a machine code program with a single SYS, or a Basic program.
  • No uncommon hardware or software should be required, but you may have support for it. The platform sponsor can probably tell what is considered uncommon - I would think a light pen and even paddles may be in the danger zone.
  • No stealing from existing software. Implementing known algorithms are OK, but should be documented.
  • No porn, profanity or harassments.
  • No limit on number of entries from each author.
Good luck. I also was in touch with Ghislain a few years ago when he had written his boxing simulator, but it was an unexpected return last year.
Anders Carlsson

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Bacon
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Post by Bacon »

None of the poll options apply to me. I never made any games in the old days, but I'm making my first VIC 20 game right now! Actually, it's a port of my C64 game Space Pig Duel.
Bacon
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Das rubbernecken Sichtseeren keepen das cotton-pickenen Hands in die Pockets muss; relaxen und watschen die Blinkenlichten.
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