VIC-20 Software Releases of 2012

Sticky Threads and Annoucements
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Mike
Herr VC
Posts: 4808
Joined: Wed Dec 01, 2004 1:57 pm
Location: Munich, Germany
Occupation: electrical engineer

VFLI image panning viewer

Post by Mike »

Name: VFLI image panning viewer
Author: Mike
Re-released: December 1st, 2012
Requirements: PAL VIC-20, +32K RAM expansion
Description: displays a panning view of 72x256 into a full screen 208x256 VFLI image (without the necessity to mod the VIC-20)

Screenshot:

Image

Download: viewer.zip

Read more and discuss the viewer here.
Last edited by Mike on Thu Feb 20, 2014 4:04 pm, edited 3 times in total.
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Jeff-20
Denial Founder
Posts: 5758
Joined: Wed Dec 31, 1969 6:00 pm

Post by Jeff-20 »

Name: Denial Archive
Author: Jeff-20
Released: December 8, 2012
Requirements: Unexpanded Vic 20
Description: A collection of nearly all my games over the years included my earliest projects, unfinished games, all the Denial Collections, and recent work (about 50 games). Available on disk or download. LOAD "MENU",8

Screenshot:

Image

Download: Denial Archive

Read more and discuss the project here.
High Scores, Links, and Jeff's Basic Games page.
Kananga
Vic 20 Afficionado
Posts: 317
Joined: Mon Mar 08, 2010 2:11 pm

Post by Kananga »

Name: 8-player panic
Author: Kananga
Released: December 26, 2012
Requirements: Vic 20, 24K RAM, Protovision 4-player or custom 8-player interface
Description: A fast paced game for up to nine players, where the last player to die wins. Title music by TLR (Thanks!).

Screenshot:
Image

Download

Read more and discuss the project here.
Buy the new Bug-Wizard, the first 100 bugs are free!
Dusty
Vic 20 Amateur
Posts: 51
Joined: Sun Feb 13, 2011 7:43 am

Coppa Reloaded

Post by Dusty »

Sorry, forgot to post my humble contribution to this wonderful community in this thread:

Name: Coppa Reloaded
Author: Ronald Koerber
Released: August 3, 2012
Requirements: unexpanded VIC, joystick

Description: 4 new levels for my 1985 game "Coppa". Move your space ship with the joystick across the grid and thus turn all fields purple. For every changed field you earn 10 points, but you also lose 5 for every field that is already purple. There are four levels with different layouts. The indicator on the righthand top of the screen is your fuel left.

Screenshot (of original version):
Image

Download: click
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