VIC-20 Software Releases of 2012

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Kweepa
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VIC-20 Software Releases of 2012

Postby Kweepa » Mon Jan 02, 2012 1:25 pm

Name: Cometfall
Author: Kweepa
Released: January 2, 2012
Requirements: VIC-20 (24k memory expansion required)
Description: A sci-fi text adventure in the vein of Starcross

Screenshot:
Image

Download: http://www.kweepa.com/step/vic20/cometfall.prg

You can discuss Cometfall here.

Kananga
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Re: VIC-20 Software Releases of 2012

Postby Kananga » Mon Jan 09, 2012 3:36 pm

Name: Vicious SID Pack 1
Editor: Kananga
Released: January 9, 2012
Requirements: VIC-20 (8k memory expansion required)
Description: A collection of SIDs converted for the Vic-20.

Download: http://vic20emu.googlecode.com/files/VicSidPack1.zip

You can discuss the SID Pack here.
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Jeff-20
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Postby Jeff-20 » Thu Jan 12, 2012 4:43 am

Name: Dream
Author: Jeffrey Daniels
Released: January 12, 2012
Requirements: Unexpanded VIC-20 and joystick
Description: I woke up from a cynical dream and wrote a game about it.

Screenshot:
Image

Download: http://www.sleepingelephant.com/denial/Dream.zip

You can discuss Dream here.
High Scores, Links, and Jeff's Basic Games page.

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tokra
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Postby tokra » Sat Apr 07, 2012 3:54 pm

Name: VIC can again
Author: tokra (graphics mode), Mike (converter)
Released: Apr 7, 2012
Requirements: Real NTSC VIC-20 (wont't run on emulators) with 24K RAM expansion (32K for converters)

Description: Demo for a new interlace graphics mode for the NTSC-VIC20 - to be explained in a yet to come post in the "New Frontiers in VIC Hires" series. 64512 hires pixels!

Screenshot:

Image

Download (with source): http://www.tokra.de/vic/viccanagain/vic_can_again.zip

Off-party release at the Revision Party 2012.

From the technote:

Another new graphics-mode (MIFLI) for the VIC-20 (NTSC only):

- 84x384 multicolor pixels or 168x384 hires pixels (true resolution)
- separate background, border and help-color for each of the 384 visible
raster lines (= the 3 possible multicolor colors)
- 8x8 blocks for foreground color (4x8 for multicolor)
- 24K RAM expansion required for viewer
- 32K RAM needed for converters

Discussion HERE
Last edited by tokra on Sat Jul 21, 2012 8:55 pm, edited 1 time in total.

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Ghislain
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Postby Ghislain » Sun Apr 08, 2012 2:22 pm

Name: Complete Realms of Quest Trilogy...and the entire System IIII Collection
Author: Ghislain
Released: April 8, 2012
Requirements: for Windows +VICE Emulator
Description: I've decided to publicly release my entire collection of VIC-20 games into a single zip archive. This also includes the full commercial version of Realms of Quest III that was released in 2009. Included with these is the VIC-20 VICE Emulator for convenience along with instructions.

Image

The following games are included in the collection:

Break-Fast (1988)
Haunted House (1990)
Dunjon Master (1990)
Worm-Out II (1990)
Paratrooper (1990)
Ringside Wrestling (1990)
Realms of Quest I (1991)
Realms of Quest II: Unfinished Demo (1993)
Monkey Kong (1993)
Vicfall! (1993)
Ice Hockey (1996)
Meteor Zone (1996)
Ringside Boxing (1996)
Vicfall II (1996)
Dunjon I & II (2003)
Vicside Boxing (2004)
Realms of Quest II (2004)
Realms of Quest II: Special Edition (2006)
Napoleon Simulator (2006)
Realms of Quest II: Mega-Cart Edition (2007)
Realms of Quest III (2009)
Realms of Quest III: Dunjon Crawler (2009)
Theater of War I (2010)
Face VS Heel (2010)
Realms of Quest I & II: Anniversary Edition (2011)
Theater of War II: The Pacific (2011)
Theater of War III: Western Front 1918 (2011)

If you are interested in getting most of these games in a commercially-produced package which includes floppy disk and a 36-printed manual, please visit http://www.psytronik.net

Download.

Discuss.

My Website.
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Mike
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Postby Mike » Sun Apr 29, 2012 2:25 pm

Name: CAL Compiler
Author: Mike
Re-released: April 29th, 2012
Requirements: Unexpanded VIC-20, tape
Description: actually an interpreter for a self-invented language I wrote in 1985 and re-constructed in 2012, from hand-written notes I took at the time.

Screenshot:

Image

Download: cal.prg

Read more and discuss CAL here.
Last edited by Mike on Thu Feb 20, 2014 4:03 pm, edited 3 times in total.

Kananga
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Postby Kananga » Thu May 10, 2012 1:35 pm

Name: FE3 RAM Disk
Author: Kananga
Released: May 10th, 2012
Requirements: Final Expansion 3
Description: RAM Disk

Image

Download: fe3rd_v1.zip

Read more and discuss here.
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Postby Jeff-20 » Fri Jun 01, 2012 11:26 am

Name: The Explorer
Author: Jeffrey Daniels
Released: June 1, 2012
Requirements: VIC-20 (no memory expansion required), joystick required
Description: A "snake" type game.

Screenshot:
Image

Download: The Explorer.zip

Read more and discuss The Explorer here.
High Scores, Links, and Jeff's Basic Games page.

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Ghislain
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Postby Ghislain » Sun Jun 10, 2012 7:01 am

Name: Break-Fast II
Author: Ghislain
Released: June 10, 2012 (originally programmed in 1990)
Requirements: Unexpanded VIC-20 + Disk Drive.
Description: Puzzle action game

I was playing around with my old VIC-20 disks and came across a game I had made way back in 1990. I must have overlooked it when I was compiling the "System IIII Anthology" collection for side two of the Realms of Quest Trilogy Psytronik release.

So, I made some improvements and added in-game instructions along with a splash screen. It is very easy to play--only the space bar is used to control the action. Once you've played it a few times, it becomes self-evident what the game is about.

Image

Download.

Discuss.
"A slave is one who waits for someone to come and free him." -- Ezra Pound

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Kweepa
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Postby Kweepa » Fri Jul 06, 2012 12:06 pm

Name: Kweepout
Author: Kweepa
Released: July 6, 2012
Requirements: VIC-20 (3k memory expansion required)
Description: A game somewhere between Breakout and Arkanoid

Screenshots:
ImageImage

Download: http://www.kweepa.com/step/vic20/games/kweepoutmc.prg

You can discuss Kweepout here.

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tokra
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Postby tokra » Sat Jul 21, 2012 3:36 pm

Name: Retina Display
Author: tokra
Released: Jul 21, 2012
Requirements: Real NTSC VIC-20 (wont't run on emulators) with 32K RAM expansion

Description: Slideshow for a new ultra-hires interlace mode for the NTSC VIC-20: 192 x 416 = 79872 pixels (25% more than C64)

Screenshot:

Image

Download (with source): http://www.tokra.de/vic/retinadisplay/retina_display.zip

Youtube
LIVE-recording from the Nordlicht Party
pouet.net-Entry

Got a shared 1st place (out of three) at the Nordlicht Party 2012

Discussion HERE
Last edited by tokra on Sun Oct 07, 2012 4:00 pm, edited 1 time in total.

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Ghislain
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Postby Ghislain » Sun Sep 23, 2012 8:57 am

Name: Space Warz
Author: Ghislain
Released: September 23, 2012 (originally programmed in 1993)
Requirements: Unexpanded VIC-20 + Disk Drive.
Description: A text-based adventure of interactive fiction.

I found another lost gem among my old VIC-20 disks. Here it is, revamped and improved with a hi-res splash screen intro with two famous pieces of movie music along with instructions on how to play.

It is a tongue-in-cheek tribute to that film that took us to a time that was long ago, in a galaxy far, far away.

Image

Download.

Discuss.
"A slave is one who waits for someone to come and free him." -- Ezra Pound

revivalstudios
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Postby revivalstudios » Tue Oct 16, 2012 5:08 am

Name: Avalanche
Author: Revival Studios
Released: November 1st, 2012
Requirements: Unexpanded VIC-20 + Joystick.
Description: Avalanche is a fun action game people can just pickup and play. The player has to shoot the various gems that are falling down from the top of the screen. The gems are marked with symbols and the player has to match up the symbol of his ship with the symbol on the gems.

The speed of the game will automatically increase during gameplay. Shoot strategically and get combos of 4 similar gems in a row to decrease speed and gain extra points.

Screenshots:
Image Image

Trailer:
Trailer is available on youtube: http://www.youtube.com/watch?v=CnGaxCwaeuU

This game is available on cassette tape and as digital download.
For more information, visit: http://www.revival-studios.com/?page=139
Last edited by revivalstudios on Sun Oct 21, 2012 2:53 pm, edited 3 times in total.
http://www.revival-studios.com - Classic videogame development
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revivalstudios
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Postby revivalstudios » Tue Oct 16, 2012 5:15 am

Name: Mayhem
Author: Revival Studios
Released: December 1st, 2012
Requirements: Unexpanded VIC-20 + Joystick.
Description:
Wizzy, the little wizard, is in trouble! He attempted a spell to produce fire, but the items he wished to see burn now fly all around him.

Help Wizzy to collect the coins while avoiding all the bewitched stuff!

Screenshots:
Image Image

Soon available on cassette tape and as digital download.
For more information, visit: http://www.revival-studios.com/?page=140
http://www.revival-studios.com - Classic videogame development
Follow me on twitter, facebook and instagram (@revival_studios) for the latest information about my upcoming projects

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Ghislain
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Postby Ghislain » Sun Nov 18, 2012 12:49 pm

Name: Comet64 for VIC-20
Author: Ghislain (wrote menu loader and configurator)
Released: November 18, 2012
Requirements: VIC-20 and Comet64 modem. 16K RAM expansion needed to run Plus Term. 8K RAM at $A000 needed for VICTERM. 8K RAM expansion for Mighty Term.
Description: A disk with utilities that can be used with the Comet64 modem.

How does one connect online with a VIC-20 if dial-up BBSes and even telephone land lines are becoming a thing of the past? By using CommodoreServer.com's Comet64 modem, you can connect your VIC-20 to the internet and gain access to various telnet BBS services.

I wrote a menu program that lets you choose the BBS you want to connect to as well as choosing which terminal program will connect to it:

-Plus Term (for Commodore graphics in 22 column mode)
-VICTERM Cartridge (for 40 column mode, make sure that RAM expansion points to A000 for this)
-Mighty Term (by Craig Bruce for 80 column mode)
-Dumb Terminal (use as a last resort if the above options don't work or if you don't have 8K memory expansion)

And after you choose which BBS you want to connect to, the Comet64 will try to connect to the previous BBS setting. Wait until text has paused, and then press RETURN. The menu program will then change your Comet64's configuration settings so that you can connect to the BBS that you want. After the terminal program has loaded, make sure that it is set to 1200 baud in it's own configuration. Depending on which BBS you connect to, you should make sure that the character configuration is set appropriately (ASCII or Commodore).

You can change which BBSes appear in the menu by modifying lines 301-309 in the LOADER program. Each has 3 entries: name of BBS, IP address and port number. You can find out the IP address of a BBS by using a command line window on your PC and then type 'ping bbsname.com'.

I found that Comet64 worked best on the VIC-20 in 1200 baud mode. So make sure you configure your Comet64 is configured to do so--use the WizNet configuration tool on your PC from here. To use it, launch the configuration tool and press search. If it can't find it, use the DIRECT IP SEARCH and put in the IP address of your device. You can find this in the DHCP section of your router under DHCP clients. Once it finds it, change the server IP and port to the BBS you want to contact. Press SETTING and it will push the config to your device. Hit exit. Credit to Commodore Revial's Blog for instructions on how to use the configuration tool.

Image

Download.

Discuss.

Click here for a list of Commodore-based BBSes.

Click here for a list of 80 column (non-Commodore) BBSes.
"A slave is one who waits for someone to come and free him." -- Ezra Pound


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