Convert TAP to PRG

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mrr19121970
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Convert TAP to PRG

Post by mrr19121970 »

I wanted to convert Mickey The Bricky from TAP to PRG, but TAPclean doesn't seem to like it much.

Anyon willing to share a converted version?
TNT
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Re: Convert TAP to PRG

Post by TNT »

SYS4100
Someone else can crunch it for easier usage, I'm at work :)
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mrr19121970
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Re: Convert TAP to PRG

Post by mrr19121970 »

Thanks, I tried wav-prg and got the same file as you. I thought I did something wrong as sys4100 jumped straight into gameplay. But your version does too, so all good.
TNT
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Re: Convert TAP to PRG

Post by TNT »

The first part (the autostarting one) just sets some vectors and colors, then loads the second part and prints what it just loaded (it's at $1400 if you want to make a loader part for the game), then loads the last part and does "JMP $0351" which contains "JMP $1004" ie "SYS 4100". The text screen is shown only during the loading, cleared as soon as the game starts.
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mrr19121970
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Re: Convert TAP to PRG

Post by mrr19121970 »

TNT wrote: Someone else can crunch it for easier usage, I'm at work :)
Which crunchers are used ? Only ever used on C64 and Amiga as kid.
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mrr19121970
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Re: Convert TAP to PRG

Post by mrr19121970 »

Micky The Bricky is a cool game. Seems very advanced for a 1984 title. Anyone feel up to the job of improving it? Animation on the barrels for example and a "trainer" would be great.
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Mike
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Re: Convert TAP to PRG

Post by Mike »

mrr19121970 wrote:I thought I did something wrong as sys4100 jumped straight into gameplay. But your version does too, so all good.
That comes because the game (also) checks for a pressed [RETURN] key to start the game. Unless you're really, *really* quick at releasing [RETURN] after entering SYS4100, you'll get the described effect. :)
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mrr19121970
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Re: Convert TAP to PRG

Post by mrr19121970 »

This makes sense. Thanks
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mrr19121970
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Re: Convert TAP to PRG

Post by mrr19121970 »

POKE 5339,1: SYS4100 to start without jumping into game

POKE 5029,234:POKE 5030,234: SYS4100 for infinite lives
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