Vic 20 Screen and Character designer

You need an actual VIC.

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beamrider
Vic 20 Nerd
Posts: 878
Joined: Sun Oct 17, 2010 2:28 pm
Location: UK

Re: Vic 20 Screen and Character designer

Postby beamrider » Mon Feb 27, 2017 3:21 pm

I've updated the beta site.

There is now a tile system with arbitrary tile size (no tile color support as yet - uses ambient colors from character palette). The tile editor window uses mainly drag drop at the moment. Drag chars from the palette to make tiles, then drag tiles to make the map.

I've also implemented zoom on the main windows and the tile map editor as requested.

Misfit wrote:I select a 8x16 chars and update rows / cols values, it's difficult to draw things.


Try, the latest version, not sure what you mean by this. Let me know if still an issue...

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Misfit
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Joined: Thu Nov 28, 2013 9:09 am

Re: Vic 20 Screen and Character designer

Postby Misfit » Mon Feb 27, 2017 10:25 pm

beamrider wrote:
Misfit wrote:I select a 8x16 chars and update rows / cols values, it's difficult to draw things.


Try, the latest version, not sure what you mean by this. Let me know if still an issue...

It's better now ( I think ). Have to test more but thanks again!

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beamrider
Vic 20 Nerd
Posts: 878
Joined: Sun Oct 17, 2010 2:28 pm
Location: UK

Re: Vic 20 Screen and Character designer

Postby beamrider » Sat Mar 04, 2017 11:27 am

beta updated again...

- tile map copy|paste
- send tile to bitmap editor
- many bug fixes

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darkatx
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Posts: 440
Joined: Wed Feb 04, 2009 2:17 pm
Location: Canada

Re: Vic 20 Screen and Character designer

Postby darkatx » Sat Mar 04, 2017 1:45 pm

Cool, I am currently using this and it is wonderful :)
Learning all the time... :)

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beamrider
Vic 20 Nerd
Posts: 878
Joined: Sun Oct 17, 2010 2:28 pm
Location: UK

Re: Vic 20 Screen and Character designer

Postby beamrider » Sun Mar 05, 2017 4:34 am

nice to know...

I've updated again with a few bug fixes and performance improvements. Smart paste now respects tiles..

Let me know if you find bugs (especially if not present in the original version) or have a feature request..

btw: this is my todo list...

highlight focus Char in focus Tile
hight all focus tile chars in tile character palette
Drag Focus tile itself to tile map (as opposed to only from tile palette)
Ctrl modifier for drag-drop in tile map (to move/copy)
implement delete tile button
implement undo feature in tile map editor
fix bug: issues loading after using map features (without Ctrl+f5)
Implement tile colouring
Easy one-step load/save...
View menu (open/close editor windows)
Save view layout
Stock layouts for different tasks (screen design/tile design/tile map design)
"Smart swap" is tile aware
Keyboard copy paste support for tile map screen..


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