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Posted: Sun May 30, 2010 5:24 am
by Boray
V2.1 has now been downloaded as many times as V2.0 was downloaded (33 times), but it took less that half of the time to come up to that. (4 downloads a day).

Total number of downloads is 177. Total number of money donations: 4. Total amount of money donated: $45. Thanks again to the donors!

Posted: Tue Jun 01, 2010 3:34 am
by nbla000
Boray wrote:This is puzzling. I'm not sure if you understood me. I will post a couple of troubleshooting questions for you.
I sent you reply via email btw I identified the problem but I don't know if is my problem..

All details in my mail.

Posted: Tue Jun 01, 2010 4:58 am
by Boray
I have put in an extra Windows XP setup note on the "Download" page now:
http://user.tninet.se/~jad615g/prgstarter/

Thanks for your help!

Posted: Tue Jun 01, 2010 5:48 am
by nbla000
Boray wrote:Thanks for your help!
Nothing :wink:

Your program is very useful, I hope you will add support for tap files too.

Posted: Tue Jun 01, 2010 12:20 pm
by rhurst
After playing with Boray's 2.1, I tweaked this VICE run command-line version for Linux to integrate dialog prompts (using zenity) and, if applicable, with floppy disk inspection (using c1541). For example, you might launch a binary which resolves to more than 1 possible match (i.e., PET or VIC 20 with +3k memory), you will get prompted like:
Image

For floppy images:

Code: Select all

$ run vic20.d64

**** Commodore VIC 20 disk archive ****

xvic -autostart "vic20.d64":goleft > /dev/null
READY.
Image

And finally:

Code: Select all

$ run mega-cart.rom

**** Commodore VIC 20 with Mega-Cart ****

xvic -mcnvramfile mega-cart.nv -mcnvramwriteback -cartmega "mega-cart.rom" > /dev/null
READY.
... and other such binaries that its AI can figure out completely will launch without any user intervention.

Code: Select all

$ run quikman+8k.prg 

**** Commodore VIC 20 ML program with 8kb memory expansion ****

xvic -memory all "quikman+8k.prg" > /dev/null
READY.

Posted: Tue Jun 01, 2010 10:45 pm
by Jeff-20
Great selection! :lol: That reminds me. I haven't posted some of those games here yet. I'll do that now.

Posted: Wed Jun 02, 2010 3:27 am
by Boray
Robert, Did you improve on your version for the fun of it or do you feel there is something missing in my version?

Posted: Wed Jun 02, 2010 3:48 am
by Boray
PRG Starter, and an interview with me in Commodore Free magazine:
http://www.commodorefree.com/magazine/v ... l#ARTICLE7

Posted: Wed Jun 02, 2010 2:44 pm
by Boray
Tap tap tap... I'm tapping around here...

Posted: Thu Jun 03, 2010 3:24 am
by nbla000
Boray wrote:Tap tap tap... I'm tapping around here...
LOL :lol:

Posted: Mon Jun 07, 2010 5:53 am
by Boray
PRG Starter V2.2 - Now with TAP support:
http://user.tninet.se/~jad615g/prgstarter/

Please read the release notes!

Posted: Mon Jun 07, 2010 6:36 am
by nbla000
Thank you very much for TAP support.

There is a way to autostart them after LOAD without type RUN ?

I guess it's a VICE question but there is a parameter to auto RUN TAP files like PRG/D64 images ?

Posted: Mon Jun 07, 2010 7:07 am
by Boray
Most of them autostarts to my experience but you have to type RUN on some of them.

Posted: Mon Jun 07, 2010 5:31 pm
by Boray
2.2.1: Added YAPE support on request by Plus/4 users...

Posted: Fri Jun 25, 2010 5:05 pm
by Boray
V2.3 With improved Tap support:
http://user.tninet.se/~jad615g/prgstarter/

The contents of taps are now read and analysed. You can also save out prg and seq files from taps! Probably the fastest tap->prg conversion tool around. It's a matter of milliseconds...