My intent is to definitely get it published commercially in physical format -- I want to simulate the 1980s CRPG experience for the VIC-20 as much as possible. And that includes a printed manual, a printed map and possibly an additional "feelie".ral-clan wrote:Is this going to be available commercially? I think I'd like to buy the full boxed package, if so. I only bought the disk version of ROQIII.
As to whether people would have bought a disk drive and 32K RAM expansion to play games like this....
Probably not one the C64 was out....it didn't make sense to upgrade the VIC-20 when the C64 was a more cost effective "upgrade".
But there was probably a short window when it might have been a good move for Commodore to have released a slightly updated VIC with more RAM built in after RAM got cheaper.
Buying a disk drive for a VIC-20 would not have been wasted money because it could be kept and used when one upgraded to one of Commodore's later 8-bits.
I would like to think that Sword of Fargoal sold some VICs - it required 16K. But that's probably because I love that game so much on the VIC-20.
I'm in talks right now to get somebody well known here to create a 3D dungeon maze display engine with multicolor textured graphics. He can reveal himself here in this thread if he likes
As well, I am having somebody who is experienced in previous RPG game design create a world map for me, I just sent him the specs.
Outside of the game engine I suppose that a lot of the game design will not be mine (save for the bullet points that I want fulfilled for the unified game world), but I'm really more passionate about designing and programming the game mechanics more than anything.
So today I was mostly communicating with my other collaborators, but I did take the time to design the portrait graphics for the Orc players: