Aside from debugging the game is now complete.
I have made versions on .d64,.tap and open files for use with sdiec.
Game and guide programs load each other in every format.
load/save routines work in every format.
For some reason the .tap does not work in vice 3.0 for windows, I get a load error. It works fine in vice 2.4
I tested the game today using sd2iec on my ntsc vic. Everything seems works beautifully and smoothly. I'd like to know how it works on pal, there is nothing in the game that should prevent it from working on pal. even the music routines rely on mathematically produced intervals for note structure as opposed to traditional musical scales so the music should sound. fine on pal as well.
.d64 image lostcata.d64
.tap image lostcata.tap
blank .tap image for tape saving lcsave.tap
game file for sdiec lostcata
guide file for sdiec guide
zip containing all file formats legend of the lost catacombs.zip
While I was writing this game I ended up getting caught up in what I could do and lost sight of the original goals. I am glad I stepped back and picked the original demo back up.
-create a unique rouglike that is not just a copy of existing rouglikes with a twist.
-to make a game that can run on tape and disk.
-to make a game with a functional save/load that works on both tape and disk.
-to make a game that would take at least 4 hours to beat. (estimated time to beat 4 to 12 hours depending on your luck.
-to set up a menu based rpg with a turn based battle system.
-to develop my own stat system.
-to make full in game instructions so no booklet or other documentation is necessary.