(wip) Exit Plan Z

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R'zo
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Re: (wip) Exit Plan Z

Postby R'zo » Sat Apr 23, 2016 11:25 pm

Here are a couple of demo screen shots of what the game will look like with its new character set.

Image
Image
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randolph.pickle
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Re: (wip) Exit Plan Z

Postby randolph.pickle » Tue Apr 26, 2016 5:54 pm

The snap shot movie would be awesome :) Would you mind making one of the final product after I've finished the game?


Sure thing. I still haven't beaten it though. I get really far conserving my flame thrower, then get complacent toward then end and don't use it when I really need to start being careful, which leads to me getting murdered...

Here are a couple of demo screen shots of what the game will look like with its new character set.


Looks great! I like the little scene in the top right.

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orion70
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Re: (wip) Exit Plan Z

Postby orion70 » Wed Apr 27, 2016 3:16 am

Redefined characters really add a lot to the game feel!

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R'zo
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Re: (wip) Exit Plan Z

Postby R'zo » Fri May 13, 2016 11:11 pm

Here is the final test vesrsion exit plan z beta. It require 16k expansion to run and a joy stick to play.

The game is now fully functional and now just needs to be tested for bugs, difficulty and typos.

I have added in some small animations, an attack level meter and gameplay now gains speed as you progress from level to level.
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randolph.pickle
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Re: (wip) Exit Plan Z

Postby randolph.pickle » Sat May 14, 2016 2:56 pm

Awesome! I'll give it a thorough whirl after the weekend.

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joshuadenmark
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Re: (wip) Exit Plan Z

Postby joshuadenmark » Mon May 16, 2016 10:30 pm

Can't download the file, will try later from PC.
Kind regards, Peter.
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R'zo
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Re: (wip) Exit Plan Z

Postby R'zo » Tue May 17, 2016 7:10 pm

joshuadenmark wrote:Can't download the file, will try later from PC.


If you can't get it to download let me know and i'll try to find somewhere else to upload it to.
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R'zo
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Re: (wip) Exit Plan Z

Postby R'zo » Tue May 17, 2016 7:24 pm

I've had a little time now to do a little test playing of my own. It seems a little to easy, it may be that I've already played it a lot while testing it's development as I was writing it but I beat it on relatively difficult with no struggle. I feel that by level 10 the average player should be struggling to stay alive. I think I need to speed up the battle system a little more and I need to reduce the rate of items dropped by the zs. I may also decide to speed up overall gameplay just a hair.
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R'zo
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Re: (wip) Exit Plan Z

Postby R'zo » Tue May 17, 2016 10:08 pm

Here are some new screen shots.

ImageImageImageImageImage
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randolph.pickle
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Re: (wip) Exit Plan Z

Postby randolph.pickle » Tue May 24, 2016 4:12 pm

Sorry it's taken me so long to reply, I've been a bit under the weather.

The game looks great, but the responsiveness of the movement controls has taken a big hit. Is there anything you can do to improve it. In the third release it was very playable, but now it's kinda of annoying. Sorry, I guess you spoiled me with the third version.

Keep at it! :D

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R'zo
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Re: (wip) Exit Plan Z

Postby R'zo » Wed Jun 01, 2016 12:21 am

randolph.pickle wrote:Sorry it's taken me so long to reply, I've been a bit under the weather.

The game looks great, but the responsiveness of the movement controls has taken a big hit. Is there anything you can do to improve it. In the third release it was very playable, but now it's kinda of annoying. Sorry, I guess you spoiled me with the third version.

Keep at it! :D


I will probably go for a set movement speed. I ad it set to speed up movement for each level. The game has turned out difficult enough to not need it. I got greedy after compiling and this feature has proved unnecessary. When it's slow it's annoying and when it's fast it's impossible. A nice happy medium set speed should do the trick.

Thank you.
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R'zo
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Re: (wip) Exit Plan Z

Postby R'zo » Sat Jun 04, 2016 12:04 am

Here is what will most likely be the final version.
exit plan z 16k
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randolph.pickle
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Re: (wip) Exit Plan Z

Postby randolph.pickle » Sat Jun 04, 2016 3:38 pm

After a few tries, I managed to get 3809 on relatively difficult. All the improvements you made are great. My only compliant is the controls still. Sometimes I move twice when I meant to move just once. Sometimes I want to pick something up and the fire button doesn't respond the first time. Other then that though, you did a great job!

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R'zo
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Re: (wip) Exit Plan Z

Postby R'zo » Sun Jun 05, 2016 9:38 pm

I have completed the final version. I edited the top post to include the download links.

Thanks to everyone for all the support :)
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R'zo
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Re: (wip) Exit Plan Z

Postby R'zo » Tue Jun 07, 2016 11:25 pm

This is now in the zimmers archive-exit plan z 16k c=vic-20
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