In the making: Arukanoido – an Arkanoid clone

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Mayhem
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Re: In the making: Arukanoido – an Arkanoid clone

Postby Mayhem » Thu Dec 21, 2017 7:33 am

Looks pretty impressive :)
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beamrider
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Re: In the making: Arukanoido – an Arkanoid clone

Postby beamrider » Thu Dec 21, 2017 8:04 am

How do you know that is the final version? It's missing the animations on the intro sequence for starters...

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Re: In the making: Arukanoido – an Arkanoid clone

Postby vicist » Thu Dec 21, 2017 9:45 am

The file I was sent was titled 'Arukanoido full preview' so maybe no, not the final version. My mistake.
It has the fast loader .tap, the hardware check, an intro screen when you start and all 33 playable levels.

There are still a few bugs to iron out.
My son got to level 28 when it failed to give him a ball after he lost a life (gutted).
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Re: In the making: Arukanoido – an Arkanoid clone

Postby hasseapa » Thu Dec 21, 2017 5:42 pm

Disregarding the choppy youtube framerate, it looks and sounds amazing. I love how the MC and hi-res graphics blend perfectly in style. Too often they clash pretty badly (i.e. style-wise, not by char sharing) both on VIC and C64.

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Re: In the making: Arukanoido – an Arkanoid clone

Postby pixel » Fri Dec 22, 2017 5:13 am

I was a little zoned out and passed on a version with all levels to some people for no particular reason. Perhaps a bit of remorse. It's absolutely not the final version. Dad suggested I'd better grow a set of balls and get it finished before he checks out. Deadlines cannot get worse. :lol: Don't worry we both have a grim sense of humour.
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Re: In the making: Arukanoido – an Arkanoid clone

Postby eslapion » Fri Dec 22, 2017 6:51 am

pixel wrote:... Dad suggested I'd better grow a set of balls and get it finished before he checks out. Deadlines cannot get worse. :lol: Don't worry we both have a grim sense of humour.

The pressure always feels more intense when it comes from the family. :wink:
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Re: In the making: Arukanoido – an Arkanoid clone

Postby Ola H » Fri Dec 22, 2017 9:23 pm

Best Christmas wishes to you and your dad, Pixel!

The game looks amazing. It has that sharp and polished arcade quality about it - a quality that is so hard to get on a Vic, but the combination of hires and multi color works wonders here. Likewise, Beamrider certainly has a special knack for getting arcade-like jingles out of the Vic chip!

It'll certainly be something to treasure whenever you finish it :D

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Re: In the making: Arukanoido – an Arkanoid clone

Postby pixel » Mon Dec 25, 2017 7:04 am

Merry Xmax!

Updated the demo version.

* Like in the arcade the ball now reflects from the corner of a brick in the opposite direction.
* Hopefully better tuned maximum ball speed for joystick users. In some levels hitting the top will give you extra trouble. Very much in the spirit of the original and closer to the paddle mode.
* Many bug fixes.

You should not try to collect the multi-ball disruption whilst firing a laser. (One might think that there'd be an easy fix but that's not the case.)

Also included again is the CPU monitor version for PAL where you can roughly see how much CPU time is being used for what in the border. (The NTSC version is not in sync with the framerate, so that would only give you a terrible flicker.)

* cyan: game logic
* purple: drawing sprites
* white: clearing sprites
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Re: In the making: Arukanoido – an Arkanoid clone

Postby orion70 » Mon Dec 25, 2017 12:11 pm

Now THIS is a Christmas gift - thank you Pixel, and best wishes to your daddy and to you :).

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Re: In the making: Arukanoido – an Arkanoid clone

Postby pixel » Fri Dec 29, 2017 6:02 am

Met a cartridge fairy at the end of the rainbow over the Xmas celebrations and those horrifying courtesy visits ;) who made it clear to me that there'll be cartridges. Not my idea and she doesn't want her name out. PAL and NTSC versions got merged accordingly. One can switch between portrait and landscape screen. That's why I'm walking around with a fly swatter. "BUGS EVERYWHERE!!!1! *splat!*". So, no demo yet.

The c2nwarp does a good job, so no PAL or NTSC problems there either.

I guess a cart won't make it across below €30 with all safety margins. Pre-orders welcome.
Last edited by pixel on Fri Dec 29, 2017 6:20 am, edited 1 time in total.
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Re: In the making: Arukanoido – an Arkanoid clone

Postby Mike » Fri Dec 29, 2017 6:05 am

pixel wrote:there'll be cartridges.

YYEESSSS!!! :mrgreen:

( count this as pre-order. 2 cartridges. :) )

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Re: In the making: Arukanoido – an Arkanoid clone

Postby pixel » Fri Dec 29, 2017 6:30 am

Mike wrote:
pixel wrote:there'll be cartridges.

YYEESSSS!!! :mrgreen:

( count this as pre-order. 2 cartridges. :) )

Excellent choice, Sir. Comes gold-plated with battery-powered RAM. And as far as I figured the thing even plays well with a 4kHz sample player in the back.
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Re: In the making: Arukanoido – an Arkanoid clone

Postby joshuadenmark » Fri Dec 29, 2017 6:35 am

1 x Pre-order :D
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Re: In the making: Arukanoido – an Arkanoid clone

Postby HouseOfPain » Fri Dec 29, 2017 7:30 am

I take one.... :D

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Re: In the making: Arukanoido – an Arkanoid clone

Postby elwee » Fri Dec 29, 2017 8:05 am

I'll take 1, too


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