In the making: Arukanoido – an Arkanoid clone

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In the making: Arukanoido – an Arkanoid clone

Postby pixel » Fri Aug 14, 2015 7:25 am

Latest demo: http://hugbox.org/pixel/external/denial/arukanoido.zip

Arukanoido will stick with +24K RAM.

Current screen shot:
Image

Video: https://youtu.be/APOiruTvPQg
Last edited by pixel on Mon Aug 14, 2017 2:22 am, edited 9 times in total.
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Re: In the making: Arukanuido – an Arkanoid clone

Postby orion70 » Fri Aug 14, 2015 8:26 am

Impressive! Another (hopefully) soon-to-come release from the excellent Pixel Productions :)
Apart from the obvious to-dos, is it me or the ball varies its speed suddenly from time to time, at least in VICE?

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Re: In the making: Arukanuido – an Arkanoid clone

Postby Boray » Fri Aug 14, 2015 8:36 am

Wohooo! This will be great! So impressive for the Vic-20. Are you planning for both joystick and paddle play by the way?
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Re: In the making: Arukanuido – an Arkanoid clone

Postby pixel » Fri Aug 14, 2015 8:42 am

I'm glad you're exited! :D

The varying speed thing is kind of confusing me. I guess there's something wrong with the sine table. It'll get resolved sooner or later.

Paddles already came to mind. Perhaps the Vaus should be wider for joystick players, because I find it really hard to catch the ball with just a joystick.
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Re: In the making: Arukanuido – an Arkanoid clone

Postby joshuadenmark » Fri Aug 14, 2015 8:55 am

This was/is one of my favorite games on Amiga 500 8)

Your version for the friendly one looks really nice - my vote is for paddle support and lots of RAM expansion :mrgreen:

Whaaaaaaa I use sunscream already :lol:
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Re: In the making: Arukanuido – an Arkanoid clone

Postby pixel » Fri Aug 14, 2015 9:09 am

Oh, no! A misunderstanding! :D There absolutely will be paddle support! No way around it.
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Re: In the making: Arukanuido – an Arkanoid clone

Postby joshuadenmark » Fri Aug 14, 2015 10:01 am

Great 8) paddles out of the closest :D
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Re: In the making: Arukanuido – an Arkanoid clone

Postby orion70 » Fri Aug 14, 2015 10:05 am

Out of the closest... closet? Good to have them at hand :P

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Re: In the making: Arukanuido – an Arkanoid clone

Postby Mayhem » Fri Aug 14, 2015 10:17 am

If it's gonna need extra memory, screw 3k and make it 8k instead, feel the space ;)
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Re: In the making: Arukanuido – an Arkanoid clone

Postby Vic 2000 » Fri Aug 14, 2015 10:24 am

You can even afford 16k if you want.

Great job, feels lightyears smother then any breakout game i have played on Vic 20. Nice graphics too. At last, Arkanoid on Vic 20. :)

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Re: In the making: Arukanuido – an Arkanoid clone

Postby tokra » Fri Aug 14, 2015 10:26 am

This looks very promising indeed! I see you a 32 character vertical screen = 256 lines. This will just be visible on most PAL-TVs. Better add an option to adjust the vertical position as some CRT-TV-sets may be off a little.

orion70 wrote:is it me or the ball varies its speed suddenly from time to time, at least in VICE?

If I observed correctly the ball is fast when going diagonally. Maybe something to do with this?
http://tvtropes.org/pmwiki/pmwiki.php/M ... SpeedBoost

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Re: In the making: Arukanuido – an Arkanoid clone

Postby pixel » Fri Aug 14, 2015 11:55 am

tokra wrote:This looks very promising indeed! I see you a 32 character vertical screen = 256 lines. This will just be visible on most PAL-TVs. Better add an option to adjust the vertical position as some CRT-TV-sets may be off a little.

O.K. I will. Guess I'll have to cut off four lines for the NTSC version as well?

tokra wrote:
orion70 wrote:is it me or the ball varies its speed suddenly from time to time, at least in VICE?

If I observed correctly the ball is fast when going diagonally. Maybe something to do with this?
http://tvtropes.org/pmwiki/pmwiki.php/M ... SpeedBoost

That would surprise me a little. It started to go wrong when I changed the math (I didn't like some workarounds that came with the first version). Some quality sleep will probably do the trick. :wink:
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Re: In the making: Arukanuido – an Arkanoid clone

Postby pixel » Fri Aug 14, 2015 12:15 pm

Mayhem wrote:If it's gonna need extra memory, screw 3k and make it 8k instead, feel the space ;)

LOL!

Vic 2000 wrote:You can even afford 16k if you want.

Great job, feels lightyears smother then any breakout game i have played on Vic 20. Nice graphics too. At last, Arkanoid on Vic 20. :)

With only small adjustments the core would be ~1700 bytes at the moment. Looks like an unexpanded tape version is easy to do, but I won't focus on that. I'm afraid the game has to be finished ASAP. 16k sounds pretty good. Guess I'll keep the level data uncompressed and add a level editor instead.

EDIT: the smoothness is because it's got 1/256th pixel accuracy.
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Re: In the making: Arukanuido – an Arkanoid clone

Postby Vic 2000 » Fri Aug 14, 2015 1:36 pm

You're really good at what you do and shows what Vic 20 is capable of. This game almost have a non Vic 20 feeling to it, it's simply too smooth. I like the graphic design as well. Vic 20 has many great shooters but no awesome break out, this seems to fix that.

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Re: In the making: Arukanuido – an Arkanoid clone

Postby pixel » Fri Aug 14, 2015 1:48 pm

Just surfing a giant wave called manic episode. ;)

One can catch bonuses. Only the laser can be activated but it hits the bricks now.
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