In the making: Arukanoido – an Arkanoid clone

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Re: In the making: Arukanuido – an Arkanoid clone

Post by pixel »

Just made sure that a caught ball always goes upwards. That was unnerving.
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Re: In the making: Arukanuido – an Arkanoid clone

Post by pixel »

Frustration alert! The game resets even with enough lives left! Pre–alpha version pleasures. :(
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Re: In the making: Arukanuido – an Arkanoid clone

Post by joshuadenmark »

pixel wrote:Just made sure that a caught ball always goes upwards. That was unnerving.
Yup 8) had this yesterday, one grabbed and thrown down 8)
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Re: In the making: Arukanuido – an Arkanoid clone

Post by pixel »

joshuadenmark wrote:
pixel wrote:Just made sure that a caught ball always goes upwards. That was unnerving.
Yup 8) had this yesterday, one grabbed and thrown down 8)
If you lick it and it goes *BZZZZT!* just tell me. :mrgreen:
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Re: In the making: Arukanuido – an Arkanoid clone

Post by joshuadenmark »

You'll be the first to know :wink:
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Re: In the making: Arukanuido – an Arkanoid clone

Post by pixel »

All 32 regular levels went in. It's for +16K RAM now!
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Re: In the making: Arukanoido – an Arkanoid clone

Post by joshuadenmark »

Will grap a 16k version right away - still amazed by your progress rate :shock:

Loaded and RUN workes like a charm, level 3 is hard taking all my life. I like the overwhelming amount of lives 8)
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Re: In the making: Arukanoido – an Arkanoid clone

Post by Boray »

Wohoo again :) Just wondering... If you move the bar you move a pixel up or two, then maybe it wouldn't go highres when hitting the ball?
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Re: In the making: Arukanoido – an Arkanoid clone

Post by pixel »

Can't make it past level 3 either. :( My mouse pad is super–laggy and the game pad is absolutely useless. Even worse is the fact that the arcade version is much, much faster.

I envy you for the real hardware. :)

I did the ellipsis thing to correct the 5:3 pixel ratio so the ball speed is the same in all directions – so much more like the original – and now the ball gets stuck for no obvious reason m(.*hiss/growl/swear* Didn't upload it yet.

Will move it up one pixel if that bug is gone.
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Re: In the making: Arukanoido – an Arkanoid clone

Post by pixel »

The one pixel up didn't do the trick, since the ball is 5x3 pixels in a 8x8 box. Looks like correcting that needs too much overhead. Will look into it again if everything is working so that one could play through all levels.
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Re: In the making: Arukanoido – an Arkanoid clone

Post by beamrider »

If you make the ball size a power of two could you possibly pre-render it in all possible positions in the character cell for a speed gain?

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Re: In the making: Arukanoido – an Arkanoid clone

Post by pixel »

beamrider wrote:If you make the ball size a power of two could you possibly pre-render it in all possible positions in the character cell for a speed gain?
Yep! The code for pre-shifted sprites is even almost finished. :shock: It was planned for a Pulse+3K version. Only with all horizontal positions, since sprites need to be able to overlap.
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Re: In the making: Arukanoido – an Arkanoid clone

Post by tokra »

pixel wrote:Can't make it past level 3 either. :(
I want to see the later levels. What's the POKE for unlimited lives? ;-)
pixel wrote:My mouse pad is super–laggy and the game pad is absolutely useless.
I noticed that the bat pops up on the right side when I move the mouse too far left (or was it the other way round?). Haven't tried on real hardware yet.

Also, sometimes the ball will hit the bat such that it goes nearly horizontally, taking a LOT of time to go up the screen and down again. I don't think this happenend in the arcade? Maybe implement a minium angle of reflection?
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Re: In the making: Arukanoido – an Arkanoid clone

Post by Kweepa »

Looks awesome!
Has an Arcadia look to it too, which tickles my retro bone!
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Re: In the making: Arukanoido – an Arkanoid clone

Post by pixel »

POKEs now get generated for each new binary. https://github.com/SvenMichaelKlose/aru ... ster/POKES

*** THANKS FOR EVERYBODY'S INPUT BTW! ***

The ball speed has been increased. In the original it often goes off like a raging monkey – that should stop it from getting boring. :mrgreen:

The Vaus' collision detection should be more pleasing now.
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