In the making: Arukanoido – an Arkanoid clone
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Re: In the making: Arukanoido – an Arkanoid clone
Awesome - looking good
- pixel
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Re: In the making: Arukanoido – an Arkanoid clone
* Hiscore doesn't get erased.
* 4x8 charset
* No more pre-shifted sprites – speeding them up isn't required even anymore.
* Caught ball is released when a bonus is hit.
* 4x8 charset
* No more pre-shifted sprites – speeding them up isn't required even anymore.
* Caught ball is released when a bonus is hit.
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
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Re: In the making: Arukanoido – an Arkanoid clone
Is there btw any resource where someone already figured out a couple of undocumented rules, like when exactly the ball is supposed to become to flipping fast?
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
- pixel
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Re: In the making: Arukanoido – an Arkanoid clone
* Laser doesn't sometimes kill whole columns anymore.
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
Re: In the making: Arukanoido – an Arkanoid clone
I kinda liked that 'feature"
Start up sound seems to have got cocked up on the last release playing half an explosion sound too...
Start up sound seems to have got cocked up on the last release playing half an explosion sound too...
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Re: In the making: Arukanoido – an Arkanoid clone
True. Can't get far with a joystick anymore. That sound issue is odd. Am cleaning things up a bit.beamrider wrote:I kinda liked that 'featue"
Start up sound seems to have got cocked up on the last release playing half an explosion sound too...
So… still missing:
* Bat enlargement m) Will mess up some collision detection once more and add 2(?) more sprites. Really hate this part.
* Caught ball's direction changing with horizontal position of the bat.
* Floating objects that distract the ball. Will add three double sprites. At that point not only the NTSC version will flicker more.
* Round intro animation. Hurt me plenty with a converted sequence of the original. :p
* Round 33… THAT one must be looking rather ugly when combined with sprites. Needs extra sprite code.
* Title screen like the original (black with logos and text).
Plus a myriad of bugs and details.
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
Re: In the making: Arukanoido – an Arkanoid clone
The cyan-pipe-border has two bugs in them since a few builds. See two pipes from the bottom left and right.
Extra-lifes should be awarded at 20.000 and then every 60.000 if I understand the documentation online correct.
Laser still goes through gold-bricks while it shouldn't.
Waiting for the E-extra
Extra-lifes should be awarded at 20.000 and then every 60.000 if I understand the documentation online correct.
Laser still goes through gold-bricks while it shouldn't.
Waiting for the E-extra
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Re: In the making: Arukanoido – an Arkanoid clone
Thanks! .oO( This will never make into less than +24K )
For you techies there's now also a version where you can see the CPU usage in the border. Only makes sense on PAL since the NTSC version also uses a 50Hz IRQ.
https://github.com/SvenMichaelKlose/aru ... g?raw=true
* cyan: The IRQ playing the music and doing the controls.
* purple: Sprite updates
* red: Spare CPU time
EDIT: Lasers don't make it through golden bricks anymore.
EDIT: Vaus' colour does not clash with caught balls anymore.
For you techies there's now also a version where you can see the CPU usage in the border. Only makes sense on PAL since the NTSC version also uses a 50Hz IRQ.
https://github.com/SvenMichaelKlose/aru ... g?raw=true
* cyan: The IRQ playing the music and doing the controls.
* purple: Sprite updates
* red: Spare CPU time
EDIT: Lasers don't make it through golden bricks anymore.
EDIT: Vaus' colour does not clash with caught balls anymore.
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
- pixel
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Re: In the making: Arukanoido – an Arkanoid clone
All bonuses are there. (Bonus E made it in.) Instead of the DOH you get a regular round 33 which was left in the original ROM.
Not perfect but good enough to play through all rounds with a joystick.
Not perfect but good enough to play through all rounds with a joystick.
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
Re: In the making: Arukanoido – an Arkanoid clone
Very nice! I noticed with the latest build that the startup-music of each level and when missing a ball seems to be missing a note at the beginning.
Also see here for the areas where the pipe-outline has errors:
Also see here for the areas where the pipe-outline has errors:
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Re: In the making: Arukanoido – an Arkanoid clone
This is driving me nuts. No clue yet.tokra wrote:Very nice! I noticed with the latest build that the startup-music of each level and when missing a ball seems to be missing a note at the beginning.
Thanks! Must be the 4x8 char rendering thingy. Will go away with the proper title screens when all that it being reviewed.tokra wrote:Also see here for the areas where the pipe-outline has errors:
Will now also bring on a complete package with TAP and WAV files here: http://hugbox.org/pixel/external/denial/arukanoido.zip
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
Re: In the making: Arukanoido – an Arkanoid clone
Cool...!
One observation. The zeros look like 8s with the new font. Perhaps remove the pixels in the middle?
One observation. The zeros look like 8s with the new font. Perhaps remove the pixels in the middle?
- pixel
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Re: In the making: Arukanoido – an Arkanoid clone
You two are absolutely right. AFAIR I even promised Mike to adapt his version. Well, I changed a couple of chars. (Will update the one in G when I see real text in there again.)
EDIT: Guess I'll get back to the round '0' (without dot in its centre) just for this game. I find them boxes irritating and not very reminiscent of the original.
EDIT: Guess I'll get back to the round '0' (without dot in its centre) just for this game. I find them boxes irritating and not very reminiscent of the original.
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
https://github.com/SvenMichaelKlose
- mrr19121970
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Re: In the making: Arukanoido – an Arkanoid clone
I just managed on level 03 to get the ball through the 1st level of bricks on the left hand side of the screen. ie. between the brick and the pipe. I guess there is a collision detection issue here ?