ViccyBird

Discussion, Reviews & High-scores

Moderator: Moderators

User avatar
Misfit
Vic 20 Devotee
Posts: 207
Joined: Thu Nov 28, 2013 9:09 am

ViccyBird

Post by Misfit »

Hello All,

4 coding days and this most unique game is "ready".. I am sorry.. do not hit me

Name: ViccyBird
Author: Misfit
Released: 06.03.2014
Requirements: Unexpanded VIC-20 + Joystick.
Description: A stupid Flappy Bird clone for VIC
Tested : VICE 2.4 and real VIC (PAL)
Download : PRG (version updated 7.3.2014)
Image
I hate this game

Video (youtube)
Last edited by Misfit on Tue Sep 30, 2014 1:10 pm, edited 4 times in total.
User avatar
orion70
VICtalian
Posts: 4337
Joined: Thu Feb 02, 2006 4:45 am
Location: Piacenza, Italy
Occupation: Biologist

Re: ViccyBird

Post by orion70 »

:) Incredible momentum for new VIC games! Who would have bet there was another flame waiting to burn afer batch of last September?

The game seems very good, but I can't get past the first gate, sooooo.... I'll wait for someone to try it before asking how to play :oops: .
User avatar
Misfit
Vic 20 Devotee
Posts: 207
Joined: Thu Nov 28, 2013 9:09 am

Re: ViccyBird

Post by Misfit »

My hiscore is 11. :D
arghh.. one more time
User avatar
pixel
Vic 20 Scientist
Posts: 1318
Joined: Fri Feb 28, 2014 3:56 am
Website: http://hugbox.org/
Location: Berlin, Germany
Occupation: Pan–galactic shaman

Re: ViccyBird

Post by pixel »

I so can't get through the first gate. Maybe it's the beer… %)
A man without talent or ambition is most easily pleased. Others set his path and he is content.
https://github.com/SvenMichaelKlose
Boray
Musical Smurf
Posts: 4064
Joined: Mon May 03, 2004 10:47 am

Re: ViccyBird

Post by Boray »

This game made me smile :D Thanks!
PRG Starter - a VICE helper / Vic Software (Boray Gammon, SD2IEC music player, Vic Disk Menu, Tribbles, Mega Omega, How Many 8K etc.)
User avatar
beamrider
Vic 20 Scientist
Posts: 1444
Joined: Sun Oct 17, 2010 2:28 pm
Location: UK

Re: ViccyBird

Post by beamrider »

Good effort, but it's a LOT harder than the C64/Android versions. I can't get past the first post.
User avatar
Misfit
Vic 20 Devotee
Posts: 207
Joined: Thu Nov 28, 2013 9:09 am

Re: ViccyBird

Post by Misfit »

ok,

Maybe it was too hard. I made few fixes and now it's easier.
User avatar
e5frog
Vic 20 Nerd
Posts: 551
Joined: Sat Feb 17, 2007 5:46 pm
Website: http://channelf.se
Location: Sweden
Occupation: Service Engineer

Re: ViccyBird

Post by e5frog »

I tried the two on the C64 and they have some logic, if you flap a lot it will go up...

This seems more like bouncy bird and you can increase the height of the bounce... I tried a few runs, wasn't able to master the controls - at least not in VICE. :-(
My other interest: http://channelf.se
User avatar
tokra
Vic 20 Scientist
Posts: 1120
Joined: Tue Apr 27, 2010 5:32 pm
Location: Scheessel, Germany

Re: ViccyBird

Post by tokra »

Technically impressive, I like the scrolling. However the game is ridiculously hard, even harder than the original game. In the VIC-version the bird goes higher the longer you press the button. In the original it goes a fixed height for each button press, no matter how long you hold the button. This is still more than hard enough. I rarely get even ONE point on Viccy Bird. Maybe you can get it to the "original" behavior (which also means you die when hitting the ground).
User avatar
Misfit
Vic 20 Devotee
Posts: 207
Joined: Thu Nov 28, 2013 9:09 am

Re: ViccyBird

Post by Misfit »

I tested c64 version again and yes. My mistake. Fixed height feature added.
Thank you for testing..
User avatar
tokra
Vic 20 Scientist
Posts: 1120
Joined: Tue Apr 27, 2010 5:32 pm
Location: Scheessel, Germany

Re: ViccyBird

Post by tokra »

Nice! That's a lot more playable now. Thanks.

I've just had a little fun playing with the background by typing:

POKE 6339, 16 * Background-color + 8

before RUNning. Value 232 (light blue) looks good. 56 (cyan) looks like original day on Android if a little too bright on the VIC. Original value 104 (blue) looks most like night on Android. I've noticed on the original the color of the bird itself changes a little from game to game (red, yellow and blue). Did you try using a multicolor "sprite" on the VIC. The hires-bird looks pretty close the original, not sure how much the wider multicolor-pixels would destroy that.
User avatar
Misfit
Vic 20 Devotee
Posts: 207
Joined: Thu Nov 28, 2013 9:09 am

Re: ViccyBird

Post by Misfit »

New version updated. Few minor fixes etc.

I tested different background colours and I think that dark background is best when "sprite" has 1 bright color.
If I would use multicolor "sprite" It would need more pixels.
User avatar
beamrider
Vic 20 Scientist
Posts: 1444
Joined: Sun Oct 17, 2010 2:28 pm
Location: UK

Re: ViccyBird

Post by beamrider »

Good work...

That's a lot more playable now. Managed to get a whole 5 points !

Being picky here, but if you did want to take it any further...

- would be nice to have a similar white noise to the original as the sound doesn't sound very mich like flapping
- seems a little bit of lag between pressing the button and it flapping?
- animation of the bird falling to the ground when you die would be nice
- no bell when passing a column
User avatar
Misfit
Vic 20 Devotee
Posts: 207
Joined: Thu Nov 28, 2013 9:09 am

Re: ViccyBird

Post by Misfit »

Okay,

I updated sounds and "bell" added.

I tested it with real VIC and I have to say that VICE is harder than real HW + joystick.

hiscore = 14
User avatar
beamrider
Vic 20 Scientist
Posts: 1444
Joined: Sun Oct 17, 2010 2:28 pm
Location: UK

Re: ViccyBird

Post by beamrider »

Getting better..... :D

Main issue now I think is that if you press and hold down the button it flaps multiple times. This sometimes pushes you into the columns and kills you, if you hold down a little longer than intended.

Can you put a lockout in so you have to release and repress the button for each flap?


[Edit - above issue is due to Vice/XBOX 360 Controller combo ONLY]

Once again thanks. Great work....
Last edited by beamrider on Fri Mar 07, 2014 5:46 am, edited 1 time in total.
Post Reply