Yoho - Scott Adams interpreter

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Kweepa
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Post by Kweepa »

I still haven't finalized any of these - I'll add them to the releases thread when done.
Oregon Trail just needs packaged up again.
I went deep into the weeds on this making the actions table 50% the size.
I removed the secret in Doom that was screwing up a level, but I haven't integrated the loading screen that Mike sent me. I need to make it load the game when you press a key.

Yoho is something you say in #2 Pirate Adventure. I might rename everything if I can come up with something better...

As for the Fantastic Four game, a z5 wouldn't be much use. I need the original dat file. I can't find a disk image that I can extract this from.
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orion70
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Post by orion70 »

PLEASE leave Yoho as the final name!
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Kweepa
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Post by Kweepa »

Just looked at Questprobe 3: Fantastic Four on C64 (via youtube).
It doesn't appear to be in classic database format, since it accepts more than VERB/NOUN and has varying prompt text.
Also, I didn't see anything like the database on the d64 at csdb.
So that's out. :)
tokra wrote:Very nice! I love the proportional font introduced with Cometfall. Would love to see this released separately so other games can use it as well.
I have no idea how to make this freely available to BASIC games.
Currently I use my own print routines rather than hooking into the OS.
I can supply the minimum source to set up the screen, define the characters, scroll the screen, print a string etc. if someone else wants to wrap it up into a 'driver'.

There's also this:
http://search.cpan.org/~mirk/Games-ScottAdams-0.04/
In case someone was interested in making Scott Adams style adventures for the VIC. The output of this would need to be passed through my compressor first (which I'll release when I'm done...)
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Victragic
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Post by Victragic »

Definitely agree - 'Yoho' is the perfect name. It has a magical quality to it.. :)

My first games for the Vic included Pirate's Cove. It was such a thrill when I finally got it out!

The 6-point proportional font is the perfect text format for the Vic - I wouldn't even mind if it were fixed-space 32 column.
3^4 is 81.0000001
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Kweepa
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Post by Kweepa »

Bit of a rewrite to fit into 24k VIC.
Also, I added all classic adventures to the disk.

http://www.kweepa.com/step/vic20/yoho.d64

Let me know if there are problems... I haven't played through any of them yet :)
Vic20-Ian
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Post by Vic20-Ian »

BUNYON might be a better name for the interpreter as it comes from Adventureland ;-)
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Kweepa
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Post by Kweepa »

Doesn't really have that magical sound :)
Particularly since it's a typo! (Should be Bunyan, from Paul Bunyan.)
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orion70
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Post by orion70 »

Also, YOHO has been in the Geek vocabulary ever since then :)
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joshuadenmark
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Post by joshuadenmark »

Just tested on my friendly vic vic +24 k and it runs great :D looking foreward to lots of adventure hours, thanks!
Kind regards, Peter.
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Kweepa
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Post by Kweepa »

I have a couple of bug fixes in the pipe, so I wouldn't play anything beyond #3 or so for now... Not sure when the broken features are used :)
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Kweepa
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Post by Kweepa »

New version.
Made some fixes for the Brian Howarth games, and later Scott Adams games.

Image

http://www.kweepa.com/step/vic20/yoho.d64
http://www.kweepa.com/step/vic20/howay.d64
The PRG is the same on each disk; it's just the data that changes :)
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ral-clan
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Post by ral-clan »

I tried playing Strange Odyssey.

Trying to change the setting on the phaser doesn't work.

I think you should be able to do something like this:

What should I do?
>SET PHASER

What next?
>TO DESTROY


but instead of setting the phaser, it doesn't understand your command.
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Vic20-Ian
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Post by Vic20-Ian »

Try TO STUN or TO KILL maybe?
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ral-clan
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Post by ral-clan »

The game and the hint book says you should be able to change the phaser settings the way I described in my message above.
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Kweepa
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Post by Kweepa »

Sorry about that!
Stupid bug... if there was a noun called "" (which happened when the author deleted a noun from the database) my code would think that all subsequent nouns were that one.
Fixed in the latest update.
I also removed some accidental automatic string 'tolower'ing.
[EDIT] BUG: numbers (eg turns in Impossible Mission) don't print out properly. [EDIT2] FIXED in latest versions.
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